SkeleTony
Augur
- Joined
- Aug 17, 2006
- Messages
- 938
Mastermind said:SkeleTony said:Your first problem is in seeking satisfying and/or realistic REAL TIME combat in a RPG. it does not exist. RPGs by definition should never base CHARACTER'S physical aptitude on PLAYER'S reflexes. That is as wonky as basing a FANTASY strat's "magic" systems on what can be achieved in REAL WORLD physics...actually it is probably much worse than that.
I don't see what the big deal is. Your intelligence is crucial to a TBS game even if your character is a retard who would never come up with the same plan you did on his own. As long as you're not role-playing a peg legged midget who dodges shit like a professional ninja at the press of a button, it's perfectly fine. I want to play a game, not watch a movie where you just click on your enemy and your character does everything on his own. That's how we got modern day Bioware games.
The problem is that with strategy and tactics games(including RPGs), we accept that YOUR MIND is the one driving the characters in the game. As much as 'roleplay-fags' want to make it otherwise, it cannot be otherwise. To strip our own minds from the activity leaves us with NO GAME and certainly nothing interactive.
Same applies to arcade/platform/fighting/shooter games and our PHYSICAL(and to a much lesser extent mental) abilities. The point of Quake is not to simulate the "What would I do if I were a space marine facing hordes of interstellar demons?". It is to test your reflexes and(primarily physical) gaming skills.
The point of RPGs is that YOU, as in your physical body, have no place in the game world. it is to simulate "What if I were a 350 lbs. barbarian Orc...?". That orc should not have his skill at swinging an axe rooted in YOUR skill at button mashing and mouse clicking.
Now if someone comes out with a new RPG wherein your character IS somehow modeled after your actual self then so be it(but at that point it is not a RPG anymore...it is a shooter or some such).