zwanzig_zwoelf
Graverobber Foundation
So, while I was focused on the code part for my ghost ship game, I decided to take a shot at Doom mapping to scratch that level design itch. Overall, it took me about 4 days spread over two weeks or so, but I'm happy with the end result, even if the map feels rough around the edges.
This map was designed primarily for Vanilla Doom and it's recommended to play it via Doom Retro source port for dat gritty original look.
Screenies:
Readme file:
Download link: http://www.mediafire.com/download/54w8zy35hitty5i/hund_v101.zip
Special thanks to skacky, sexbad? and Ninjerk for testing the early version of this wad.
So, go on and lambast it, men.
This map was designed primarily for Vanilla Doom and it's recommended to play it via Doom Retro source port for dat gritty original look.
Screenies:
Readme file:
===========================================================================
Advanced engine needed : -
Tested with : Doom Retro 2.2.2, GZDoom 1.9.1
Primary purpose : Single player
===========================================================================
Title : Hund
Filename : hund.wad
Release date : 2016-06-29
Author : Surt R.
Email Address : surt.romanus@gmail.com
Misc. Author Info : I make music for video games (https://surt-r.bandcamp.com).
Description : You wake up in a small castle-like building only to end up hounded by the enemies. Can you get out of this joint, or the nightmare will never end?
This map was designed for Doom Retro 2.2.2/Vanilla Doom. Other ports aren't exactly recommended unless they use the same approach to lighting. If you want to play this wad via GZDoom or any other port, make sure to set the gamma to 0.75.
Keep in mind this is my first map, so criticism is welcome.
Additional Credits : Special thanks to skacky, sexbad and Ninjerk for testing and feedback.
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM
Map # : E1M1
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : No
Play Notes : Designed for classic doom, mouselook and all that newfangled mumbo-jumbo is not required nor endorsed, since these features are pretty useless here.
* Construction *
Base : New from scratch
Build Time : ~4 days spread over 2 weeks
Editor(s) used : GZDoomBuilder 2.3
Known Bugs : None
May Not Run With : Should be compatible with all ports, I guess.
Tested With : Doom Retro 2.2.2, GZDoom 1.9.1
* Changes *
v1.01
-- added blue skull texture to the final door
-- added Ninjerk to the special thanks section, poor boy got raped too many times while playing this wad
* Copyright / Permissions *
Do whatever the fuck you want with this wad.
Advanced engine needed : -
Tested with : Doom Retro 2.2.2, GZDoom 1.9.1
Primary purpose : Single player
===========================================================================
Title : Hund
Filename : hund.wad
Release date : 2016-06-29
Author : Surt R.
Email Address : surt.romanus@gmail.com
Misc. Author Info : I make music for video games (https://surt-r.bandcamp.com).
Description : You wake up in a small castle-like building only to end up hounded by the enemies. Can you get out of this joint, or the nightmare will never end?
This map was designed for Doom Retro 2.2.2/Vanilla Doom. Other ports aren't exactly recommended unless they use the same approach to lighting. If you want to play this wad via GZDoom or any other port, make sure to set the gamma to 0.75.
Keep in mind this is my first map, so criticism is welcome.
Additional Credits : Special thanks to skacky, sexbad and Ninjerk for testing and feedback.
===========================================================================
* What is included *
New levels : 1
Sounds : No
Music : No
Graphics : No
Dehacked/BEX Patch : No
Demos : No
Other : No
Other files required : None
* Play Information *
Game : DOOM
Map # : E1M1
Single Player : Designed for
Cooperative 2-4 Player : Player starts only
Deathmatch 2-4 Player : No
Other game styles : No
Difficulty Settings : No
Play Notes : Designed for classic doom, mouselook and all that newfangled mumbo-jumbo is not required nor endorsed, since these features are pretty useless here.
* Construction *
Base : New from scratch
Build Time : ~4 days spread over 2 weeks
Editor(s) used : GZDoomBuilder 2.3
Known Bugs : None
May Not Run With : Should be compatible with all ports, I guess.
Tested With : Doom Retro 2.2.2, GZDoom 1.9.1
* Changes *
v1.01
-- added blue skull texture to the final door
-- added Ninjerk to the special thanks section, poor boy got raped too many times while playing this wad
* Copyright / Permissions *
Do whatever the fuck you want with this wad.
Download link: http://www.mediafire.com/download/54w8zy35hitty5i/hund_v101.zip
Special thanks to skacky, sexbad? and Ninjerk for testing the early version of this wad.
So, go on and lambast it, men.
Last edited: