SCO
Arcane
- Joined
- Feb 3, 2009
- Messages
- 16,320
I'd advise you to go read the last update of the RoA 1 lp. It has a situation there where the party was just trapped on a dungeon almost without enemies. The enemy was the dungeon itself slowing the party down.
3 party members died of thirst. That is the kind of nasty thing you can do with a food system.
Other nasty things: set up a trap on open ground where the party can choose to rest in between battles or keep going because their food reserves are dangerously low leading to a tense set of battles (say a army encircles them and they are fighting scouts while trying to escape - though this is not a perfect example since the time limit is in the hands of the enemies not the party so the choice part is moot.).
Basically, a food system is a way to make time and preparation precious. If you put the party in any situation that wastes time or forces them to waste it, the DRAMA increases, especially if your narrative underlines this.
3 party members died of thirst. That is the kind of nasty thing you can do with a food system.
Other nasty things: set up a trap on open ground where the party can choose to rest in between battles or keep going because their food reserves are dangerously low leading to a tense set of battles (say a army encircles them and they are fighting scouts while trying to escape - though this is not a perfect example since the time limit is in the hands of the enemies not the party so the choice part is moot.).
Basically, a food system is a way to make time and preparation precious. If you put the party in any situation that wastes time or forces them to waste it, the DRAMA increases, especially if your narrative underlines this.