Cryomancer
Arcane
I always enjoyed risky magic. But sadly it can only work on P&P. Losing control over a CR 24 elemental on a TT game as a lv 12 caster can be a reload on BG2 and a party wipe on P&P. The idea of "kits" was introduced on 2e and this is only a homebrew attempt to make a class fantasy which was sadly never common in P&P and due the satanic could't be during TSR golden days.
Many OSR games doesn't have kits but you can import that rule if you sees fit. That said, I believe that this kit should require DM approval. It was not player tested and I believe that the DM should have to negate even core book classes if he seems fit. That said :
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"A mage who allies himself with forces to chaos and entropy, wielding a outsider force from the chaotic lower realms"
~ "I have the powers of the abyss in my fingertips" ~ A demonologist.
Base class : Magic user.
Titles : When the demonologist reaches lv 11, he gains the title of Dark Wizard(not Wizard as on original game). When he reaches lv 15, the title of High Wizard of darkness. And at lv 18, archwizard of darkness.
Alignment restrictions : MUST be chaotic. The minimum intelligence to understand demonology is 16 and minimum constitution is 12.
Hindrances :
BENEFITS :
CURSES :
The demonologist can prepare a curse as a spell. Some examples of curses. All curses lasts for an hour per caster level and has the range of caster sight.
Lower resist -> Equivalent to a 3rd level spell. Reduces the enemy MR by 3% per caster level, and this effect is non stacking.
Malison -> Equivalent to a 4th level spell, enemies in a 20 foot raditus takes penalty on saves of -1 point per 4 caster levels. For eg, a lv 10 demonologist can use that curse to inflict -2 penalty on enemies saves. A lv 20, inflict -4 penalty.
Word of Doom -> Eqquivalent to a lv 9 spell. An single enemy must make a save at -4 penalty or be transformed into a one hit dice toad, with 3 on all stats, only a wish or a miracle can revert this. Independent of the first save, the enemy also makes another save at -4 penalty or is send to a random layer of the abyss as a toad or his natural form if he succeded the first save or not. This secondary effect has no effect if the caster and the enemy is on abyss.
All curses also has a chance of backfire and affecting the caster instead of the target. When casting a curse, roll a d6, in case of rolling 1, the curse affects the caster and not the enemy.
ENSLAVE DEMON
A demonologist can at will, try to enslave a demon. Only if the demon has less hit dice than the caster. Roll a d20 + caster level VS d20 + monster hit dice. the following things can happens.
If the caster loses for -10 or less : If the demon is intelligent, he is now the caster's master. The caster is now a NPC and will act like a demon servant.
If the caster loses by by -1 to -9 : The caster fell unconscious and is up to his and the party members to help him
Nobody wins (eg : 20 VS 20 )_: roll again and check again
The caster wins by +1 to +5 : The demon will become neutral or even favorable to the caster and his friends and help him if needed but not follow suicidal orders
The caster wins by +6 to +9: The demon will worship and be loyal towards the caster and follow every instruction that he can for one hour per caster level.
The caster wins by +10 or more : Same as above but permanently.
BANISH DEMON
The caster atempt to banish the demon to his realm of the abyss. Roll caster level + d20 VS monster hit dice + 20. In case of the caster wining or draw, the demon is banished. In case of losing, the caster can't use this power for d4 days.
CREATE DEMONIAC SERVANT
The caster can create a demoniac servant following the rules :
Reaching level 20, you gain the "demon template". Can create a layer into the abyss and rule as a "lesser demon prince". The details of your plane and etc is up to you and to the DM. If the campaign will not take place into the abyss, is recommended to retire your character and adventure as another character.
Many OSR games doesn't have kits but you can import that rule if you sees fit. That said, I believe that this kit should require DM approval. It was not player tested and I believe that the DM should have to negate even core book classes if he seems fit. That said :
----------------------------------
"A mage who allies himself with forces to chaos and entropy, wielding a outsider force from the chaotic lower realms"
~ "I have the powers of the abyss in my fingertips" ~ A demonologist.
Base class : Magic user.
Titles : When the demonologist reaches lv 11, he gains the title of Dark Wizard(not Wizard as on original game). When he reaches lv 15, the title of High Wizard of darkness. And at lv 18, archwizard of darkness.
Alignment restrictions : MUST be chaotic. The minimum intelligence to understand demonology is 16 and minimum constitution is 12.
Hindrances :
- -4 penalty on social interactions, except in intimidation where he has +2 bonus
- If the alignment stops being chaotic, he loses the kit and becomes a magic user of the same level
- Magical backfire[see bellow]
- Can't learn illusion spells such as invisibility, mirror image, simulacrum nor detect evil and protection from evil. A atempt to cast memorize this spell would make the demonologist take one point of damage per spell level. The Referee/game master also can refuse to allow any spell which he doesn't sees fit for demonologist on his campaign.
- Takes -3 CON when making a demonologist.
- Gains vulnerability to fire
BENEFITS :
- Dark Grimoire(lv 1)
- Curses(lv 5)
- Enslave demons(lv 6)
- Banish demon(lv 6)
- Create demoniac servant(lv 11)
- Demon Baron(lv 20)
CURSES :
The demonologist can prepare a curse as a spell. Some examples of curses. All curses lasts for an hour per caster level and has the range of caster sight.
Lower resist -> Equivalent to a 3rd level spell. Reduces the enemy MR by 3% per caster level, and this effect is non stacking.
Malison -> Equivalent to a 4th level spell, enemies in a 20 foot raditus takes penalty on saves of -1 point per 4 caster levels. For eg, a lv 10 demonologist can use that curse to inflict -2 penalty on enemies saves. A lv 20, inflict -4 penalty.
Word of Doom -> Eqquivalent to a lv 9 spell. An single enemy must make a save at -4 penalty or be transformed into a one hit dice toad, with 3 on all stats, only a wish or a miracle can revert this. Independent of the first save, the enemy also makes another save at -4 penalty or is send to a random layer of the abyss as a toad or his natural form if he succeded the first save or not. This secondary effect has no effect if the caster and the enemy is on abyss.
All curses also has a chance of backfire and affecting the caster instead of the target. When casting a curse, roll a d6, in case of rolling 1, the curse affects the caster and not the enemy.
ENSLAVE DEMON
A demonologist can at will, try to enslave a demon. Only if the demon has less hit dice than the caster. Roll a d20 + caster level VS d20 + monster hit dice. the following things can happens.
If the caster loses for -10 or less : If the demon is intelligent, he is now the caster's master. The caster is now a NPC and will act like a demon servant.
If the caster loses by by -1 to -9 : The caster fell unconscious and is up to his and the party members to help him
Nobody wins (eg : 20 VS 20 )_: roll again and check again
The caster wins by +1 to +5 : The demon will become neutral or even favorable to the caster and his friends and help him if needed but not follow suicidal orders
The caster wins by +6 to +9: The demon will worship and be loyal towards the caster and follow every instruction that he can for one hour per caster level.
The caster wins by +10 or more : Same as above but permanently.
BANISH DEMON
The caster atempt to banish the demon to his realm of the abyss. Roll caster level + d20 VS monster hit dice + 20. In case of the caster wining or draw, the demon is banished. In case of losing, the caster can't use this power for d4 days.
CREATE DEMONIAC SERVANT
The caster can create a demoniac servant following the rules :
- The demon's hit dice can't be higher than the caster level -5. For eg, to create a 6 hit dice succubus a demonologist must be at least lv 11
- The Referee/Master must approve the demoniac creation
- The caster must spend 100 gold pieces per hit dice of demoniac creation in materials
- The created demon is fovered bound and loyal to his master.
- The created demon can't leave places where he is bounded. He can protect his master tower/stronghold but he can't go adventuring
- The caster takes one point of constituition damage per hit dice of the created demon. It can't be healed by magical means but is restored by two points per day.
- Takes 12 hours to create a demon and any interruption makes it fail
- The caster must roll a d20 + his caster level VS 3x the demoniac hit dice to succeed in the ritual
Reaching level 20, you gain the "demon template". Can create a layer into the abyss and rule as a "lesser demon prince". The details of your plane and etc is up to you and to the DM. If the campaign will not take place into the abyss, is recommended to retire your character and adventure as another character.