mellonril
Barely Literate
- Joined
- Dec 6, 2022
- Messages
- 3
Hi! I am learning how to mod ToEE using Co8 and Temple+.
I've started by studying the other mods, particularly those developed by Anatoliy.
I chose the Dark Stormy Knight adventure as it is small in size and has few NPCs/dialogues.
I've done some initial testing using the tutorial maps to find the correct camera angles and sizes for the new maps.
The background graphics are rendered using the Blender game engine, then split and recomposed on top of one of the existing maps.
For now, only the Hightower tomb is in development, but I'd like to add the exterior maps as well.
I'd like to use this forum post as a development journal and to ask any quick questions about modding.
At the moment the party will enter the tomb through the main entrance.
The main hall has three passages, two of which are closed by barred doors. The passage on the right leads to the chamber with the stone chest inside. After some time, a rat swarm will break through the doors leading to the main hall.
Once the party has killed the rats, they can proceed to the other corridors.
Here's a quick video about the first room:
The scripting part is a series of timevents to play the sounds/particles and spawn the rats.
I am using popup-box function to add some Area Descriptions (I like that you can use them to pause the game as well).
Questions:
1# Are the rats (smaller ones, not the DireRats) supposed to do always zero damage?
Or is it a bug created on my side?
From the manual, even if they have 1d3-4, they should always do a minum of 1 damage.
https://www.d20srd.org/srd/monsters/rat.htm
Is the +4 damage added by the dev on the proto to counter the -4 from STR?
Rat familiar also have disease as the DireRat.
Is the rat familiar the only small rat found in the game ?
Co8 Rats List:
{12050}{Rat} #obj_t_generic
{14056}{Dire Rat} #small#1008#3510#1d4#disease
{14068}{Vapor Rat} #small#1009#3550#1d4-4 | mc_type_magical_beast
{14405}{Fiendish Dire Rat} #same as DireRat but extraplanar, monster resistances
{14433}{Giant Rat} #no disease
{14451}{Legendary Rat} #small#1008#3510#1d8+2#disease --> Is this for WildShape only?
{14905}{Rat} #This is the rat familiar | tiny#1008#8200#1d3#disease
{14998}{Dire Rat} #same as DireRat
I need to choose whether to keep them like this (possibly adding the Flanker AI strategy to help the dire rats?) or to add the damage or disease to them.
What do you think about it?
I've started by studying the other mods, particularly those developed by Anatoliy.
I chose the Dark Stormy Knight adventure as it is small in size and has few NPCs/dialogues.
I've done some initial testing using the tutorial maps to find the correct camera angles and sizes for the new maps.
The background graphics are rendered using the Blender game engine, then split and recomposed on top of one of the existing maps.
For now, only the Hightower tomb is in development, but I'd like to add the exterior maps as well.
I'd like to use this forum post as a development journal and to ask any quick questions about modding.
At the moment the party will enter the tomb through the main entrance.
The main hall has three passages, two of which are closed by barred doors. The passage on the right leads to the chamber with the stone chest inside. After some time, a rat swarm will break through the doors leading to the main hall.
Once the party has killed the rats, they can proceed to the other corridors.
Here's a quick video about the first room:
The scripting part is a series of timevents to play the sounds/particles and spawn the rats.
I am using popup-box function to add some Area Descriptions (I like that you can use them to pause the game as well).
Questions:
1# Are the rats (smaller ones, not the DireRats) supposed to do always zero damage?
Or is it a bug created on my side?
From the manual, even if they have 1d3-4, they should always do a minum of 1 damage.
https://www.d20srd.org/srd/monsters/rat.htm
When compare with the rat familiar:Minimum Damage
If penalties reduce the damage result to less than 1, a hit still deals 1 point of damage.
Is the +4 damage added by the dev on the proto to counter the -4 from STR?
Rat familiar also have disease as the DireRat.
Is the rat familiar the only small rat found in the game ?
Co8 Rats List:
{12050}{Rat} #obj_t_generic
{14056}{Dire Rat} #small#1008#3510#1d4#disease
{14068}{Vapor Rat} #small#1009#3550#1d4-4 | mc_type_magical_beast
{14405}{Fiendish Dire Rat} #same as DireRat but extraplanar, monster resistances
{14433}{Giant Rat} #no disease
{14451}{Legendary Rat} #small#1008#3510#1d8+2#disease --> Is this for WildShape only?
{14905}{Rat} #This is the rat familiar | tiny#1008#8200#1d3#disease
{14998}{Dire Rat} #same as DireRat
I need to choose whether to keep them like this (possibly adding the Flanker AI strategy to help the dire rats?) or to add the damage or disease to them.
What do you think about it?