Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Myths of Malignost Annunaki Campaign

JamesDixon

GM Extraordinaire
Patron
Dumbfuck
Joined
Jul 29, 2015
Messages
11,247
Location
In the ether
Strap Yourselves In Codex Year of the Donut
Myths of Malignost Annunaki Long Term Campaign

Beginning Scene

Day 1 Week 1 Month 6 Year 2

Upon the tranquil tropical plains adorned with scattered trees, the celestial beings, Malignost and Arwia, revealed themselves. Malignost, the god of healing and protection, stood tall at 12 feet, with flowing white hair, a benevolent smile, and attire suited for the tropical setting. Beside him, Arwia, the goddess of creation and guardian, exhibited a practical grace with long brown hair, piercing blue eyes, and a simple gown suitable for the tropical climate. Arwia was 10 and a half feet tall.

In this serene setting, the gods undertook the task of guiding a starting population of 1,000 15-year-old Annunaki, who found themselves on these tropical plains with no memory of their celestial past.

Commencing their teaching, Malignost and Arwia imparted the basics of survival amidst the scattered trees. The gods instructed the naked and vulnerable Annunaki on finding food, building shelters, and staying safe in the wilderness. The tropical paradise became a classroom where the gods taught them to utilize the resources of the scattered trees for their needs.

With the fundamentals mastered, the gods moved on to specialized training amidst the beauty of the tropical plains and scattered trees. Fighters learned the art of combat, wizards delved into the mysteries of magic, clerics embraced healing powers, crusaders focused on defending others, bards entertained and inspired, and traders acquired goods and resources.

In a clearing among the scattered trees, Malignost addressed the fighters with a warm yet authoritative tone, "In the face of adversity, your strength will be the shield that protects your kin. Learn to wield your weapons with honor and courage."

Arwia, amidst the beauty of the tropical plains, turned to the wizards, "Magic is a force to be harnessed responsibly. Channel the energies of the elements and unravel the secrets of the arcane."

Malignost continued, addressing the clerics amidst the scattered trees, "Healing is a divine gift. Use it wisely to mend wounds, cure ailments, and bring comfort to those in need."

Arwia, focused on the crusaders, added, "Your duty is to protect and defend. Let righteousness guide your every action, and may your courage inspire others."

As the gods guided the bards amidst the scattered trees, Arwia emphasized, "Entertainment is a powerful force. Use your talents to inspire, uplift, and bring joy to the hearts of your people."

Malignost, addressing the traders, concluded, "In the art of commerce, fairness and integrity are your greatest assets. Acquire resources with respect and use them for the betterment of all."

Observing their celestial charges thrive amidst the beauty of the tropical plains and scattered trees, Malignost and Arwia decided it was time for the final command. Gathering the Annunaki in a clearing, they spoke with authority and wisdom. "My children," began Malignost, "You have learned the skills to survive. Now, be fruitful and multiply, creating families, communities, and civilizations amidst these tropical plains and scattered trees."

Arwia added, "Work together, love together, and cherish the children you bring into this world. Teach them our guidance so they may thrive amidst the beauty of the tropical plains and scattered trees."

The gods appointed Melechiel, the cleric, as the Sharru among the Annunaki, signifying the beginning of their journey as a society amidst the tropical plains and scattered trees.

[Players can ask Malignost and Arwia questions.]

With a final summoning of divine light, Malignost and Arwia vanished, leaving behind their teachings ingrained in the Annunaki's hearts amidst the beauty of the tropical plains and scattered trees.

In awe, the Annunaki understood that Malignost and Arwia's legacy would endure amidst the scattered trees. United under their divine wisdom, the Annunaki, led by Sharru Melechiel, embarked on their journey, guided by the celestial principles of balance, practicality, and benevolence amidst the beauty of the tropical plains and scattered trees. The gods' intervention, erasing memories of past transgressions, allowed the Annunaki to embrace this new existence with gratitude and a commitment to redemption.


Travel to New Home

Days 2-3 Week 1 Month 6 Year 2

Under the azure sky, the Annunaki, guided by their newfound knowledge and divine teachings, embarked on a journey southward. The tropical plains with their scattered trees gradually transformed into a lush landscape as the group soared through the air. With each beat of their wings, the Annunaki marveled at the changing scenery beneath them.

The celestial beings, once naked and vulnerable, now soared gracefully through the sky, their forms radiant against the backdrop of the vibrant landscape. The group moved as one, a united tribe led by Sharru Melechiel, the appointed leader among them. Their wings beat in harmony, creating a rhythmic melody that resonated with the divine purpose instilled in them by Malignost and Arwia.

As they covered a distance of 30 miles, the tropical plains gradually gave way to hills rising in elevation. The Annunaki descended gracefully, their celestial forms casting shadows on the undulating terrain. The hills reached a height of about 2,000 feet, their slopes covered in a dense jungle that beckoned with the promise of new challenges and opportunities.

The air was rich with the earthy scents of the jungle, a tapestry of fragrances from vibrant flowers, lush foliage, and the damp soil beneath the scattered trees. As the Annunaki landed, they could taste the freshness of the air, a mixture of floral sweetness and the subtle tang of the jungle.

The sounds of the jungle surrounded them, a symphony of chirping insects, the melodic calls of exotic birds, and the rustling of leaves in the gentle breeze. The Annunaki, their senses heightened, took in the harmonious cacophony that filled the air.

Before them flowed, to the west, a small river, swift-moving and about 20-25 feet wide. The sound of rushing water provided a soothing backdrop as the Annunaki gathered along the riverbank. The cool breeze carried with it the mist from the river, touching their skin with a refreshing sensation.

As the Annunaki settled along the swift river, the small community resonated with the promise of a future shaped by redemption, unity, and the teachings of Malignost and Arwia. The divine legacy of their creators lived on as the Annunaki began a new chapter in their existence amidst the hills and the dense jungle, immersed in the sensory richness of their surroundings.

Annunaki Settle

Days 4-28 Weeks 1-4 Month 6 Year 2

Over the course of the next 24 days in the tropical paradise, the Annunaki dedicated themselves to the meticulous creation of their capital city. Led by the appointed Sharru, Melechiel, they sought to embody the divine principles instilled by Malignost and Arwia.

The heart of the city took the form of a grand tent, woven from sturdy vines and adorned with vibrant tropical leaves. This central structure served a dual purpose, functioning as both a church dedicated to the benevolent deities and the administrative core of their budding society. The scent of the jungle, with its earthy undertones and the sweet fragrance of flowers, permeated the air around this sacred tent.

Distinct districts emerged, each contributing to the harmony of the whole. In the Merchant District, tents were arranged in an orderly fashion, forming a lively marketplace where goods and resources exchanged hands. The sounds of commerce and animated conversations filled the air, creating a vibrant atmosphere.

The Craftsman District buzzed with activity as artisans worked diligently to fashion permanent structures from the resources harvested in the dense jungle. The rhythmic beat of drums accompanied the construction efforts, symbolizing the industrious spirit of the craftspeople.

The Residential District became a tapestry of interconnected tents, providing shelter and a sense of community for the Annunaki. Laughter and shared stories echoed through the air as the celestial beings embraced the bonds forged in their newfound home.

In the Arcane District, a single large tent stood as a mystical haven, intricately adorned with symbols and shimmering fabrics. Here, the mages among the Annunaki delved into the secrets of magic, channeling the energies of the elements to create an awe-inspiring aura.

By the end of the month, the diverse districts converged around the central church, symbolizing the unity and balance the Annunaki aspired to achieve. The tent city nestled within the hills and the dense jungle stood as a testament to their shared destiny.

As the sun dipped below the horizon, the Annunaki gathered in the core building, the grand tent dedicated to Malignost and Arwia. They felt a sense of accomplishment and purpose, knowing that the divine teachings had taken tangible form in the distinct districts of their capital city. The night air carried whispers of a promising future, where redemption and unity would continue to shape their destiny amidst the tapestry of the tropical paradise.

The players built the barony as a temple and proceeded to build the residential and craftsman districts. The tax office was the first external building built.

Encounter One

Day 1 Week 1 Month 7 Year 2
Haunt
Day

# Appearing: 1
AC: 0/victim’s AC
Movement: 6/as victim
HP: 28/victim’s hit points
THAC0: 15
# of Attacks: 1/1, as 5 HD monster
Damage/Attack: Special/by weapon
Special Attacks: Special
Special Defense: Special
Magic Resistance: Nil
Size: Variable
Morale: Champion (16)
XP: 2,000
Split 18 ways: 111
Treasure: None

In the newly created world of Malignost, your party embarks on a full day of exploration through the hilly jungles. The uneven terrain presents challenges as you navigate the roots and rocks, discovering the untamed beauty of this pristine realm.

As the sun dips below the horizon, you find yourselves in a clearing bathed in the soft glow of lunar light. Tall, young trees with supple branches surround the area, their leaves shimmering in the soft light. The day's exploration has stirred the jungle's nocturnal chorus, and the scent of earth and pine hangs in the air.

With the moonlit clearing chosen for your campsite, each couple sets up their hide tent, the rhythmic sounds of activity joining the ambient symphony of the jungle. The uneven ground poses a unique challenge, but soon the camp is established, and the group gathers around a central fire.

Above, the night sky is adorned with four moons, each in a different phase. Two of them, glowing faintly, are in the new moon phase, casting a subtle darkness upon the clearing. Another, in the last quarter, bathes the scene in a soft, muted glow. The fourth moon, in its first quarter, adds a delicate crescent of light to the nocturnal tableau.

Within one of the shared tents, King Melechiel and Queen Reginela lie in peaceful repose. Yet, an unsettling presence emerges – figure with ethereal wings and an aura of divine authority, hovers over the sleeping monarchs. It reaches down and touches the king.

[The haunt is an Annunaki commander, Kandalanu, that was assassinated by a Gallu during the war in heaven. He seeks vengeance against the Gallu that had been reborn across the planet with the Gallu there. The king will be driven to find this foe and bring him to justice. The haunt will transfer from father to heir automatically.]

Melechiel made his saving throw vs. petrification so the game went to combat. The trader parlayed and opened a dialogue with the haunt. The haunt told them all about how he was assassinated and wants to bring his killer to justice. After consulting with Daddy Malignost the king decided to become possessed. The haunt will transfer to the king's heir at the right time. The king gets +1 to his saving throws due to the possession. The Annunaki were told that they were the first born until the Gallu waged war because they were jealous. The Gallu and Annunaki were thrown down from heaven as a result of the war. They found out that they have another race that they're siblings of and that was it.
 

JamesDixon

GM Extraordinaire
Patron
Dumbfuck
Joined
Jul 29, 2015
Messages
11,247
Location
In the ether
Strap Yourselves In Codex Year of the Donut

Encounter Two



Day 3 Week 1 Month 7 Year 2​

Giant Boring Beetle

Night



# Appearing: 8
AC: 3
Movement: 6
HP: 14
THAC0: 15
# of Attacks: 1
Damage/Attack: 5d4
Special Attacks: Nil
Special Defense: Nil
Magic Resistance: Nil
Size: L (9’ Long)
Morale: Elite (14)
XP: 1,400
Split 18 ways: 78
Treasure: None

After a full day of exploration through the hilly jungles of Malignost, your party has moved about a mile away from the previous night's camp. The moons above are in an arrangement of 2 new moons, 1 first quarter, and 1 last quarter, casting a dim glow upon the landscape.

As night falls, the group decides to encamp in a small clearing, approximately 50 feet by 50 feet. The atmosphere is serene, with the nocturnal symphony of the jungle creating a soothing backdrop. The flickering fire within the shared hide tents casts dancing shadows around the campsite.

Unknown to the party, beneath the earth's surface, a swarm of Giant Boring Beetles stirs. With their large forms and formidable appearance, these creatures emerge from the depths, their dark shells glistening under the faint moonlight. A total of eight of these colossal insects surface amidst the tents, ready to ambush the unsuspecting party.

The Giant Boring Beetles, creatures of the night, move with a stealthy grace, their massive bodies making little sound as they approach. Meanwhile, the party, aware of the looming threat, prepares themselves for the impending encounter, their senses attuned to the subtle movements in the surrounding darkness.

The scene is set for a tense confrontation as the night unfolds, with both parties keenly aware of each other's presence amidst the tranquil darkness of Malignost's jungles.

The beetles attacked during the third watch. Most of the king's house failed to wake up in the first round. It took them two or three rounds to finally wake up. One of the fighter's was knocked to -5 hit points, but was managed to be brought back up to 0. The beetles ended up fleeing due to their morale breaking after losing 5 of their numbers.

Encounter Three​



Day 5 Week 1 Month 7 Year 2​

Wild Goats

Day



# Appearing: 45
AC: 7
Movement: 15
HP: 6
THAC0: 19
# of Attacks: 1
Damage/Attack: 1-3
Special Attacks: None
Special Defense: None
Magic Resistance: Nil
Size: S
Morale: Average (8-10)
XP: 4,725
Split 18 ways: 263
Treasure: None

Two days have passed since the night ambush with the Giant Boring Beetles. Your party continues its exploration through the hilly jungles of Malignost. Having moved approximately 2 miles from the previous location, the landscape unfolds with new surprises.

As the sun graces the sky, casting a warm glow upon the undulating terrain, the party finds itself in a wide clearing bathed in daylight. The air is filled with the refreshing scents of the wilderness, and the distant calls of birds add a lively melody to the ambiance.

Unbeknownst to the party, this clearing serves as a haven for a sizable herd of wild goats. A total of 45 of these agile creatures graze peacefully, their fur blending seamlessly with the natural colors of the landscape. The goats are scattered across the clearing, unaware of the party's approaching presence.

In this tranquil setting, both the party and the wild goats continue their activities without mutual surprise. The vibrant scene of nature unfolds undisturbed, allowing the party to observe the goats in their peaceful grazing state.

One of the king's house had speak with animals, so she decided to talk to the goats. She asked if they would like to follow them and the goats said yes. The party returned to their city that was a mile away then continued on with their exploration.

Encounter Four​



Day 6 Week 1 Month 7 Year 2​

Giant Cobras

Day

# Appearing: 3
AC: 8
Movement: 12
HP: 10
THAC0: 17
# of Attacks: 1
Damage/Attack: 1d8 + poison
Special Attacks: Poison, charm
Special Defense: Nil
Magic Resistance: Nil
Size: H (12-24’)
Morale: Champion (15-16)
XP: 2,430
Split 18 ways: 135
Treasure: None

Continuing your exploration through the hilly jungles of Malignost, the party moves about another mile from the previous location. The landscape transforms, revealing new mysteries under the warm glow of daylight.

As the party traverses the terrain, a sense of unease hangs in the air. This area is home to a group of giant cobras, silently basking in the sunlight amidst the foliage.

In an unexpected twist of fate, the party and the giant cobras become aware of each other simultaneously. The vibrant sounds of nature momentarily hush as the two groups catch sight of one another, neither side initially expecting the encounter.

Amidst the hilly terrain, the party realizes they are not alone. Simultaneously, the giant cobras, coiled and poised for action, also register the intrusion. A moment of shared surprise hangs in the air as the serpents and the party assess each other in the daylight of Malignost.

The party realized that they could fly and decided to fly over the cobras leaving them behind.

Encounter Five​



Day 9 Week 2 Month 7 Year 2​

Green Dragon (Abdil-ili)
Day

# Appearing: 1
AC: 1
Movement: 9, Fl 30 C, Sw 9
HP: 50
THAC0: 10
# of Attacks: 3 + special
Damage/Attack: 1-8/1-8/2-20
Special Attacks: BW- 6d6+3
Special Defense: Nil
Magic Resistance: Nil
Size: H (Body 10’ + Tail 5’)
Morale: Champion (15-16)
XP: 8,000
Split 18 ways: 444
Treasure: None

Three days and about three miles later, your party finds itself navigating through the murky swamps of Malignost. The atmosphere is heavy with an eerie silence that seems to defy the usual sounds of nature. The scent of damp earth and the faint rustling of leaves underfoot form the only audible whispers in this deathly quiet space.

As the party cautiously advances through the dense foliage, the swamp reveals a sight both mesmerizing and foreboding. Under the dappled sunlight filtering through the thick canopy, a colossal green dragon suns itself on a patch of dry land amidst the murky waters. His body, an impressive 35 feet in length, extends gracefully, dominating the swamp's landscape. The dragon's neck and head, proportionate to his formidable frame, lift with an air of regal poise.

The dragon's scales shimmer with a rich emerald hue, catching the light in a hypnotic dance. The subtle aroma of moss and the earthy undercurrent of dragon musk mingle in the humid air. The dragon's eyes, once belonging to a human cursed by an unknown force, gleam with an unnatural intelligence.

The silence is profound, as if the swamp itself holds its breath in the presence of the cursed dragon. The usual cacophony of swamp life, alive with the calls of exotic birds and the croaks of hidden creatures, seems to fade into a distant memory. The only sounds that break the silence are the gentle rustle of the dragon's scales as he shifts and the distant murmur of water flowing through the swamp.

As the party stands at the edge of the swamp, the scene unfolds like a surreal painting. The five senses are immersed in this moment of silent reverie, leaving an indelible mark on the encounter with the green dragon, now the master of his own cursed domain amidst the murky depths of Malignost's swamps.

The party tried to flee, but the dragon didn't let them. The dragon informed the group about the Awilu (humans) and how he was cursed by Umurasha. Abdil-ili shows his hatred for the humans, Malignost, Erishti-Aya, Umurasha, and Naplanu. He ends up flying away. The crusader prays for Malignost to show up before the Abdil-ili left and finally does so once the encounter is over. Malignost explains that Abdil-ili was upset over a deal he made with Umurasha for more power. Malignost ends up leaving. Due to the party choosing to do a circle style of exploration the swamp is 2 miles south of where their city is.
 

JamesDixon

GM Extraordinaire
Patron
Dumbfuck
Joined
Jul 29, 2015
Messages
11,247
Location
In the ether
Strap Yourselves In Codex Year of the Donut
Annunaki Exploration.jpg


This is how far the Annunaki have explored so far after 9 days of exploration.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom