Blaine
Cis-Het Oppressor
I feel as though when I've used Coyote Tobacco it can make the difference between seeing or not seeing an enemy otherwise on the verge of PE's range. ED-E certainly can sense enemies from so far away that it can almost be a detriment at times, and I can see enemies when they're just a millimeter tall perceptually, so I'm not sure what you mean by the "viewdistance limit" interfering with PE. Then again, I've extensively modified my .inis to increase actor fadeout limits, relax LOD restrictions, and generally improve view/draw distances of all sorts... though I started my current game with uGridsToLoad=5, so I'm stuck with it unfortunately.
It should be easy to test. Dismiss ED-E, find a stationary hostile turret (such as the invisible turret at HELIOS One), move just barely close enough for it to appear on radar, then apply Mentats and a hat and move further away. Also, bring something else that lowers PE, and see if the blip disappears once PE is lowered. I'll try this at some point.
It should be easy to test. Dismiss ED-E, find a stationary hostile turret (such as the invisible turret at HELIOS One), move just barely close enough for it to appear on radar, then apply Mentats and a hat and move further away. Also, bring something else that lowers PE, and see if the blip disappears once PE is lowered. I'll try this at some point.