kingcomrade
Kingcomrade
I've actually never played SC's campaign, and I'm going through and need help.
I've been playing the game again, and there's some things that I need help with.
Marines, compared to Goliaths, are they useful? Or is it better to just to focus on Factories and churn out tanks and goliaths rather than build barracks? Or are marines only useful against Zerg? Or not even then?
Also, firebats. Are firebats useful at all, compared to marines? I haven't found a way to use them in a way that is worthwhile. Marines just seem to last longer and do more damage.
Another question: If you stim pak marines, then put them in a bunker, do they keep the stim pak forever? Or does it still run out after a few seconds?
This is just in vanilla SC, without Brood War. I haven't gotten that far yet, but I'll probably have questions.
Dealing with seige tanks:
As terran:
I seriously can't beat the last Terran mission. I've been trying to use ghosts to lockdown their tanks, but they still murder me. Their ghosts render my tanks and goliaths useless, and their tanks murder my infantry.
As zerg:
So far, the only way I've really got to deal with them is to use queens. They cost about the same as mutalisks, and insta-kill. And usually, there's always guards about so mutalisks usually get killed. Is there a better way?
Dealing with Reavers:
As zerg: Seriously. Dragoons + Reavers, I can't figure out a way to deal with this without sacrificing huge numbers of ground troops or expensive air troops.
I've been playing the game again, and there's some things that I need help with.
Marines, compared to Goliaths, are they useful? Or is it better to just to focus on Factories and churn out tanks and goliaths rather than build barracks? Or are marines only useful against Zerg? Or not even then?
Also, firebats. Are firebats useful at all, compared to marines? I haven't found a way to use them in a way that is worthwhile. Marines just seem to last longer and do more damage.
Another question: If you stim pak marines, then put them in a bunker, do they keep the stim pak forever? Or does it still run out after a few seconds?
This is just in vanilla SC, without Brood War. I haven't gotten that far yet, but I'll probably have questions.
Dealing with seige tanks:
As terran:
I seriously can't beat the last Terran mission. I've been trying to use ghosts to lockdown their tanks, but they still murder me. Their ghosts render my tanks and goliaths useless, and their tanks murder my infantry.
As zerg:
So far, the only way I've really got to deal with them is to use queens. They cost about the same as mutalisks, and insta-kill. And usually, there's always guards about so mutalisks usually get killed. Is there a better way?
Dealing with Reavers:
As zerg: Seriously. Dragoons + Reavers, I can't figure out a way to deal with this without sacrificing huge numbers of ground troops or expensive air troops.