The Public Enemy said:
Looks awesome. Fucking hell, this is great shit.
Thanks
callehe said:
but will the actual killing of your guild members will happen at a specific time in the game? i e will it be possible for you to be at home at the particular moment your adversaries storm through the doors and perhaps take a chance to save the day, or will the event just "happen" out of the players control. or might the assasination attempt even fail, due to random factors of the battle?
Specific time. Yes, you can be there, but most likely you will die unless you manage to get the fuck out. When someone wants to hit an entire guild and hit it hard, they won't send a couple of lvl1 grunts.
also question about the skill check option dialogue: is the skill checked option always the "best choice"?
No. Depends on the situation, obviously. Sometimes you may have 3 different skill check options in the same dialogue. It's up to you to decide what's best for your character.
http://www.rpgcodex.com/screenshot.php? ... alogue.jpg
It's the first and rather ugly screen, but it illustrates my point nicely.
Chinese Jetpilot said:
Also, is there an indicator to ascertain what your standing is with the other factions (or alignment in general), or is that done behind the scenes without the player knowing what others think of him? I personally prefer the latter option.
http://www.irontowerstudio.com/images/1.jpg
MountainWest said:
Those drilled holes in the wall alone raised my expectations to new (unreachable?) heights. And the "You're dead dumbfuck"-screen made my eyes water. Ah, memories of adventures long gone.
1) With all the back-stabbing, double-crossing and so on and so forth, is it possible to come to a point where you've pissed just about everyone off and thus can't finish the game?
No. You'll still have a chance even if you are chased by an angry mob and have nowhere to go. In fact, there is a spectacular ending for such an option. The double-crossing, back-stabbing scum will be pleasantly surprised.
2) Are these options all the time? Or just inside a quest? Can I climb any wall with my rope as long as I have the skill and gravity on my side and a long enough rope to do so? Reading the interview again I think the latter, but it's better to be sure. If the latter, will the owner of the house I just climbed get pissed if he sees me?
All the time. Hmm, good question about the owner. The guards definitely will though.
3) If you double-cross a faction does that automatically mean that they will know about it? Say you have ten quests in total for the assassins; on the ninth one - you're supposed to assassin a mother and her child as they try to pass the bridge leading out of the city; they happen to be the imperial commanders wife and child - you realise that this is something you don't want to do. If you abort the quest or even help the mother/child get away (without the assassins seeing it), will the assassins then hate you? Or can you continue to work for them, with a bruised reputation?
Yes, you can fail a quest and yes, sometimes you may have to make a moral decision and abort a mission. Your reputation with the guild will be lowered. Once it reaches a certain value, you will be kicked out. If it reaches a certain lower value, they will act against you.
4) How about the exploration-aspect of the game? Can you stumble on the old hermit in the deepest woods who'll teach you the meaning of life?
No.
Can you hear a vague rumor that'll lead you to some old magic-bomb-shelter from the lost civilization?
Yes. Some locations will be added to your map only if someone tells you exactly where they are (FO2' Sierra Army Depot for reference)
What it comes down to, is there (more than a few) things to discover in the world that you don't have to discover?
Yes. You can forget about the factions and focus on the exploration aspect (lore, discovering the pre-war stuff, figuring out what really happened and looking for the missing pieces of the puzzle, etc)
Or is AoD mainly focusing on the "choosing faction"-part?
No, it's one of the several aspects.
http://www.irontowerstudio.com/story.htm (there is a detailed answer to your question here)
5) How is time handled? If you go out to explore the world for a couple of weeks, will you miss quests in town then? I hope quests that should be time-bound are time-bound, but at the same time, that the majority of non-taken quests waits for you.
Some quests have time-limit (where it makes sense), some don't.
Ivy Mike said:
You've come a long way baby!
Looking at the first screen, we sure did.
If the quest used in the interview is but one of many...
One of many.
...and the whole faction interaction works...
Hopefully.
...this is going to be one helluva cRPG. I'd even go so far as to say it's going to be ammong the best in recent memory.
Thanks.
The Idiot said:
Looks awesome but I have one question. What if you decline to do that quest from Assasin's Guild? Will it sit there and block your progress in the guild, will they give you another quest putting this one on hold or will those not undertaken quest play out on their own?
You can decline any quest, in which case a declined faction quest will be handled without you. Your rep will drop. If you refuse another quest, you will be kicked out for obvious reasons.
Anyway, how are the non-dialogue screens (the guild, the room at the inn with the drilled holes, and the combat "after hours" screen)? How's the writing?