Screaming_life
Liturgist
mathboy said:Why not make it a bit risky to sleep, if in town and with guards after you? Maybe that nice lady across the street from your room starts wondering why you haven't been outside your door for a week and asks the guards to see if there's something wrong with you.Potentially but it implies that sleeping/wasting time is a way around it, the player might become too obsessed with it: "i'm on two stars, better sleep for a week"
Which essentially would boil down to IF sleep > X spawn concerned_guard who interrupts your sleep... talks to you... "Sorry to disturb you, but that nice old lady bla bla ... hey wait a second, you're..."
I dunno, i think it seems a bit transparent. I'd like sleep to be limited to when you're tired.
Claw said:Still sounds like they basically don't give a damn,Screaming_life said:Yes but rather than it being a case of them not caring it's more that you are simply not *known* to them - You don't figure highly on their most wanted list, they may have only glanced at your "face" - bigger fish to fry.
But when you talk to them, suspicion is raised and maybe they even *check their list*
I probably didn't explain very well. It's not a case of "oh look there's that 1* criminal... meh so what, i can't be bothered to arrest him" it's that they don't know you're a criminal from distance... and even up close it takes them a while to realise/remeber you have a wanted level.
Claw said:They really must consider it a minor matter to show that little interest in enforcing it,
Well, this is why i'm keen to draw the distinction between the severity of the crime and the notoriety of the criminal because you could very well have murdered someone to get your 1*
Obviously severity comes into it because the repercussions go up with the stars but it's a reflection more of the frequency of bad deeds than anything else... i think, starting to get confused now!
you don't even mention any repercussions for the first two levels.
I'm pretty sure i didn't mention "fine" in the context of "dandy"
Anyway, my suggestions were aimed at a more natural feeling, regardless of the details. You should certainly avoid a situation where talking to a guard is a sure way to be apprehended while you can walk past right in front of them unbothered. There should be a chance they approach you if you pass in front of them.
On this we agree. Although it's only the first star with which they won't approach you... but actually, the element of chance is a much nicer approach.
How does prison work by the way? Do you actually get to play inside prison, maybe break out? I would find it interesting if the player may be sentenced to death after being arrested.
Don't know. Any ideas?
Things like public execution could be worked into varying punishments between the empires.
PS:
I've just seen the video. Very nice, looks like Ultima VII in 3D imo. Do you think it'd be possible to create some screenshots without the outlines for comparison?
Not sure, maybe. Thinking about it, the black lines around the trees are actually part of the texture as otherwise the black line would appear as a square around each plane that the texture rest upon.
I'll ask anyway, maybe there's a quick toggle to turn it all off, (trees excluded of course)