After NumaNuma reminding us that Monte Cook destroyed the one of the most interesting thing in PnP RPG, the whole Sigil's Factions' Status quo, in Faction War (which is now considered as canon by WotC, and used by them to dismiss every Planescape fans to revive the franchise)...
Then Torment 2 reminding us how the first Torment was the best (and sadly the only one) attempt to introduce people to Planescape, and how Torment 2 tried as best to do the same for NumaNuma, but failed somehow to follow the first Torment as adventure, reflecting NumaNuma flaws...
And now, we have another attempt to capitalize on Torment, reminding us how WotC and Hasbro have been completely stupid for two decades, for not learning from Planescape to improve D&D. There's no more evidence that Planescape should have been the real core of D&D when you see that the best D&D cRPG were involving parts of the Multiverse. Even though they were in the Nu Multiverse, WotC should have oriented game designers to go further, and not only made the 2004 thing "Hey remember Planescape? It was cool hey? Let's do some tribute!" ["and to the fans: get over it."]
Sure Colin McComb and Monte Cook wrote some of the best expansions of any PnP RPG during the Planescape Era (Planewalker's Handbook, On Hallowed Ground, The Blood War), but sad to see how they moved on. WotC should have got new talent if they weren't interested in the Planes anymore.
In the end, salute to Zeb Cook and DiTerlizzi, for getting the most bizarre universe and ambient in a mainstream PnP RPG.
The first Torment started in a Mortuary, Planescape has been let in a coffin, and they shouldn't have been turned into zombies.
If RPGCodex members are cranium rats, WotC and co are vargouilles.