Xor said:
Respawning works in Torment because combat isn't the focus of the game. In a game where combat is the focus, it detracts from the difficulty and encourages suicide tactics.
But of course, not everyone understands this, and that doesn't surprise me. I can't think of any other game that takes the same approach Torment does, exploring the personal story of TNO rather than trying to defeat a big bad and save the world. The subtlety is clearly too much for some people.
Typical Codex reaction to an RPG where only combat builds are enjoyable - "Popamole bullshit! An RPG should support multiple playstyles!"
Typical Codex reaction to an RPG where only charisma builds are enjoyable - "zomg, so
subtle! Combatfags just don't get RPGs!"
Point is, Torment is a bizarre evil twin of the Bloodlines sewers, stretched out to the full game length. Bloodlines is a game that gets called out for blatantly favoring certain builds, repeatedly. Torment is a game that gets blowjobs for the exact same thing.