Rabidredneck
Liturgist
- Joined
- Apr 4, 2009
- Messages
- 303
http://fallout.wikia.com/wiki/User_blog ... _this_week
Massive changelog, might be too big to post here. Some of the interesting ones
New feature: system save is automatically created prior to endgame sequence. After credits, user is prompted to load save game. This will allow single save players to play DLC without creating a new game.
Fixed issue where Minigun audio could get stuck/keep playing indefinitely when fired out of VATS.
Script fix to restore destroyed ED-E. This should address issues players have with attempting to use certain companions (e.g. Rex) or when the player needs to clear his or her companions before entering an area (e.g. Zion / Honest Hearts).
Arms no longer lifted above head when sneaking with certain weapons.
Massive world optimizations in major areas for better stability/performance with multiple DLCs installed.
Navmesh fixes/NPCs no longer getting stuck.
Extensive world optimizations for Hoover Dam.
Fixed NPC AI packages so they don’t get stuck at HD.
Fixed bug where upgraded ED-E could be killed in non-hardcore mode.
Fixed navmesh on HD Observation Deck.
Improvements to navmesh and pathing in Great Khan Longhouse. Fixes crashes.
Extensive optimizations in McCarran.
Optimized NPC packages at Camp Golf to improve performance. Misfits now stay in a normal radius.
And a hell of a lot more at the link. I'm actually looking forward to seeing the results. There is one thing tho...
Repair kits can no longer repair to 100% condition.
Massive changelog, might be too big to post here. Some of the interesting ones
New feature: system save is automatically created prior to endgame sequence. After credits, user is prompted to load save game. This will allow single save players to play DLC without creating a new game.
Fixed issue where Minigun audio could get stuck/keep playing indefinitely when fired out of VATS.
Script fix to restore destroyed ED-E. This should address issues players have with attempting to use certain companions (e.g. Rex) or when the player needs to clear his or her companions before entering an area (e.g. Zion / Honest Hearts).
Arms no longer lifted above head when sneaking with certain weapons.
Massive world optimizations in major areas for better stability/performance with multiple DLCs installed.
Navmesh fixes/NPCs no longer getting stuck.
Extensive world optimizations for Hoover Dam.
Fixed NPC AI packages so they don’t get stuck at HD.
Fixed bug where upgraded ED-E could be killed in non-hardcore mode.
Fixed navmesh on HD Observation Deck.
Improvements to navmesh and pathing in Great Khan Longhouse. Fixes crashes.
Extensive optimizations in McCarran.
Optimized NPC packages at Camp Golf to improve performance. Misfits now stay in a normal radius.
And a hell of a lot more at the link. I'm actually looking forward to seeing the results. There is one thing tho...
Repair kits can no longer repair to 100% condition.