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Ni no Kuni II announced - Coming to PC too!

Dexter

Arcane
Joined
Mar 31, 2011
Messages
15,655
Got this in the Namco Bandai Humble Bundle sale thingie (the game + all "DLC" for $12) and ended up liking it a lot, to the point that I Pre-Ordered the first Ni No Kuni, which afaik goes Live tomorrow?

I liked the combination of Exploration/Fighting/City Building/RTS it had to offer, although the RTS part is the weakest of them all and there's only like 50 "battles" that you can enter through the map in total. I liked most of the charming Nintendo-like characters and parts of the game, the good-looking cartoony Ghibli-style graphics, cool and distinct music for most areas and the main story was interesting enough, with a nice combination of gameplay features which made me end up playing it for like 100 hours.

The fights could be really easy or very tough throughout depending on when you take them on, some of the DLC stuff like the rabbit fight bosses after sleeping at an inn were tough as shit, since there is no Level scaling and I was usually under-leveled for them.

Now to some of the downsides I experienced. One of the main downsides ironically being said Level scaling, since while there are some tough encounters you can choose to take on (and might lose at even during the endgame, since there are some bosses that do 1k+ individual damage and have 2k+ AoE damage skills and a shitload of HP), if you do a lot of the side quests offered after every chapter and make ample use of the crafting opportunities offered in the city building part, you’re gonna end up being like Level 60 doing Level 42 quests or similar at some point.

The other being a bit of grindy-ness, which to the games credit you don't have to participate in and isn't part of the main story. It’s just some side quests you have to do for completion sake like the Dreamer’s Mazes that go from having to slog through repetitive randomly generated 5/6 up to 15/18 level dungeons to get to the boss on the final level, and then you get rewarded with a 40 level monotonous "dungeon" you're supposed to farm for crafting materials. Then they apparently came up with the amazing idea of making a Dungeon DLC called "The Lair of the Lost Lord" that's even more of the same, but offers a dungeon with 100 monotonous repetitive levels!

The other two from the apparently Free "Adventure Pack" to the "The Tale of a Timeless Tome" seemed interesting enough, with an Optional QTE-based Spellcasting Enhancement/Improvements to Higgledies and more Backstory to some of the game's major characters on the 2nd and also offering several new mini-quests and a main story-line each so far which are interspersed throughout the main story of the game, although they're only finish-able after endgame and I haven't gotten that far with them yet.

Some parts of the main story were also not quite as good as the others, for instance I thought Hydropolis and some of the later parts of the game weren’t quite on par or as fully developed as the early stuff leading up to learning the game mechanics, founding the kingdom and exploring the first continent and Goldpaw. And there was also a bit too much downtime between major chapters if you choose to do all the newly added side-quests each time.
 
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