RaggleFraggle
Ask me about VTM
- Joined
- Mar 23, 2022
- Messages
- 1,605
Found this while surfing, thought you might be interested in.
I would need to see the implementation before making any judgement. But I imagine that it would be hard to do worse.Lowkey better than Bloodlines 2?
I think indie devs saw the writing on the wall and decided to put their eggs in other baskets. Or they couldn’t get the license and decided to go original. Nighthawks was originally pitched to Paradox, got denied, then the programmer made it an original game.Lately there are more vampire stuff surging up than normally. There's some sort of Chaos magic egregor going on?
Just a natural return to popularity. Vampires are evergreen content (lol), and the foreverdev of VtMB2 probably is inspiring some people.Lately there are more vampire stuff surging up than normally. There's some sort of Chaos magic egregor going on?
I actually think 10 lineages is more than necessary and runs into the same problems that Bloodlines' source material did.
I wouldn’t say “inspiring”. I would say they’re pissed off that Paradox shit the bed and they realized “hey wait, I can make my own game and IP; I don’t need to rely on Paradox.”the foreverdev of VtMB2 probably is inspiring some people.
So much. One guy trying to make a spiritual successor to friggin Bloodlines. It’s ridiculously ambitious.This appears to be a solodev project and the scope of the game is massive, and that's coming from me.
This is based. I'll definitely play it when it comes out.I read and watched through the promotional material so far on the youtube channel. It’s clearly inspired by Bloodlines, but does a lot of its own stuff.
[snip]
I'd argue that the success of your Kickstarter was more inspiring than Bloodlines 2 at this point.Just a natural return to popularity. Vampires are evergreen content (lol), and the foreverdev of VtMB2 probably is inspiring some people.
What makes quality worldbuilding has always been the strength of the writing.Just goes to show how easy it is to write lore for this genre. I’ve read numerous commenters claim that it is vitally important that we use Paradox’s IP, but I’ve always found that unconvincing. The Bloodlines IP is very generic. The writers in 1991 liberally pulled from existing stories like Lestat, Dracula, Necroscope, Sazan Eyes, etc. What made Bloodlines work was Troika’s writing and tone. That’s the part that’s hard to replicate. The lore is very easy to replace.
Bloodlines has pulled from all known vampire works of fiction to the point where it's drained them dry, and if you're going to make a new game like that, what have you got left for inspiration that hasn't been used? Nothing.The Bloodlines IP is very generic. The writers in 1991 liberally pulled from existing stories like Lestat, Dracula, Necroscope, Sazan Eyes, etc. What made Bloodlines work was Troika’s writing and tone. That’s the part that’s hard to replicate. The lore is very easy to replace.
Honestly, I never thought the IP achieved that much. Bloodlines’ strength is in its characters, not their clan membership. If you removed mention of clans from the script and made it a matter of personal proclivities (or sheer bad luck in the case of nosferatu), then I don’t imagine it would have any noticeable impact on the story. The concept of a clan tries to squeeze so many unrelated things together (race, class, faction, personality, high school clique, cult indoctrination, invite only clubhouse, etc) that the execution ends up falling apart under its own weight. Then further complicates itself by adding a second layer of affiliations like anarchists, vampire supremacists, etc. I think the execution is terrible and I’m critical of the concept altogether in other games.Anybody could make a bunch of pokemon vampire clans, but it takes skill to make them believable and evocative.
Well, everything available to the writers in 1991. It even pulled from stuff that never had vampires, like the works of Robert E. Howard. After that you’re scraping the barrel. It’s impossible to avoid comparisons because they wrote clans for so many bizarre concepts. Arab ninjas, fairies, gargoyles, voodoo zombies, sirens, etc. The best you can do is something that’s not a direct 1:1 comparison, such as Everlasting or Codex of Vampiric Bloodlines.Bloodlines has pulled from all known vampire works of fiction to the point where it's drained them dry, and if you're going to make a new game like that, what have you got left for inspiration that hasn't been used? Nothing.