the_dagon
Educated
timer pre/post patch
As I remember :
in fallout 1:
Pre-patch : timer was ON
AFTER patch : timer was COMPLETELY REMOVED
I think it was a good idea. Many CRPGs say "you must hurry to...", but don't have a timer. So if you play all the side-quests (and that's cool to do that), you loose... and it's just no fun to have to restart the game after a while.
just my two cents...
As I remember :
in fallout 1:
Pre-patch : timer was ON
AFTER patch : timer was COMPLETELY REMOVED
I think it was a good idea. Many CRPGs say "you must hurry to...", but don't have a timer. So if you play all the side-quests (and that's cool to do that), you loose... and it's just no fun to have to restart the game after a while.
just my two cents...