Tags: noeGNUd
<a href="http://noegnud.sourceforge.net/">noeGNUd</a>, the improved graphical varient of both <a href="http://www.nethack.org">nethack</a> and <a href="http://slashem.sourceforge.net">SLASH'EM</a> has updated to <a href="http://sourceforge.net/project/showfiles.php?group_id=72343">version 0.6.0</a>. For those looking for a little <a href="http://www.nethack.org">nethack</a> action and like graphics, bookmark this sucker.
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<blockquote>this release includes many graphical changes, and stability fixes, as well as the inclusion of a windows installer and slashem-0.0.7E0 for windows as well as linux.
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linux version still offers slashem-0.0.6E4F8 for those of you who wish to play a stable version.
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noegnud now uses a single tileset base for all variants, this move is inline with the direction we are headed towards a full 3d implementation, as individual 3d models require a bit more detail and space than a single tile, and data structure therefore is paramount.
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if you miss the "classic" tilesets, dont worry I'll put them up as seperate data addon packs shortly.</blockquote>
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Good luck on making all ten gazillion monster models, guys!
<a href="http://noegnud.sourceforge.net/">noeGNUd</a>, the improved graphical varient of both <a href="http://www.nethack.org">nethack</a> and <a href="http://slashem.sourceforge.net">SLASH'EM</a> has updated to <a href="http://sourceforge.net/project/showfiles.php?group_id=72343">version 0.6.0</a>. For those looking for a little <a href="http://www.nethack.org">nethack</a> action and like graphics, bookmark this sucker.
<br>
<br>
<blockquote>this release includes many graphical changes, and stability fixes, as well as the inclusion of a windows installer and slashem-0.0.7E0 for windows as well as linux.
<br>
<br>
linux version still offers slashem-0.0.6E4F8 for those of you who wish to play a stable version.
<br>
<br>
noegnud now uses a single tileset base for all variants, this move is inline with the direction we are headed towards a full 3d implementation, as individual 3d models require a bit more detail and space than a single tile, and data structure therefore is paramount.
<br>
<br>
if you miss the "classic" tilesets, dont worry I'll put them up as seperate data addon packs shortly.</blockquote>
<br>
<br>
Good luck on making all ten gazillion monster models, guys!