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Nostalgia, that is all this is..

JarlFrank

I like Thief THIS much
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KA.DINGIR.RA.KI
Steve gets a Kidney but I don't even get a tag.
Why do people like roguelikes then, even though many of them are released nowadays in a world of hightech 3D and userfriendly interfaces and even though they only have ASCII graphics or sketchy tiles and use complicated controls that you gotta learn first?
 

Jasede

Arcane
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Joined
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Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
Because nerds never cease to exist. This is like asking, why do some people derive sexual pleasure from inserting centipedes into their urethras? Sure, most people don't, but there's still a minority that does; this minority is hardly representative of most people, or even half of all people, or even 99% of all people so it's hardly an argument to bring them up.
 

mirrorshades

Liturgist
Joined
Nov 8, 2006
Messages
297
kosie99 said:
Let's face it, these games may give you the freedom to do whatever you want in a nice non-linear way and may have meaningful dialogue options, but it looks and plays like shit.
Well... if you're going to list it as an either/or alternative, then which is more important to you?

I can get past simple graphics (I also play wargames, which aren't especially known for their blistering 3D renditions of stuff), and I find that I can adapt to most types of user interfaces with a little time. (Excepting some wierdo stuff from the early/mid 1990s where everyone wanted to use a mouse all of a sudden, but nobody was sure quite how to do it.)

Nostalgia may be a factor, but I find that I still download and try out games from a bygone era that I never played the first time. I think what happened is that "realism" insofar as graphics and sound were concerned was a non-issue -- woah, 16 psychedelic colors and AdLib sound. Let those MIDIs roll! Thus, game programmers had to spend more time on creating an experience that would engage someone. My guess is that in the early days of PC gaming, bigger competition came from non-computer avenues. Why would I play a crappy-looking computer game instead of watching a movie in my own home whenever I wanted on my brand new Video Cassette Recorder? Graphics and sound were at the mercy of the hardware (I had an IBM PC compatible computer, one friend had a Commodore 64, another had an Apple IIe, another had an Atari 800...), but once you committed to a platform as a player, the playing field was more or less equal.

Nowadays, computer games are more of a commodity... everyone thinks they can be a programmer, and the Internet has opened up distribution channels. Thus, the games have to compete against each other. For most of the TV-watching simpletons, flashy graphics and sound are an easy way to catch their eye and lead someone to thinking that game A is "better" (whatever that means) than game "B", because it has better graphics and full 932-channel digital stereo surround sound.

(As an aside, I have two little kids and see an interesting parallel in the way that toys for toddlers are designed and marketed; the ones with the brightest lights and loudest or most annoying music tend to captivate the 3-year-olds more quickly. What I've found, though, is that more playtime tends to be spent with the venerable wooden blocks or toy trains than with the new Elmo that can sing and dance and poop and grow hair.

But I digress.)

Sure, playing the games I used to play reminds me of what a great childhood I had when I played them the first time around. These were also the days where you could actually buy a game without having to read the "minimum required specs", and without having to download updates/service packs/patches every few months. The games just worked, and were a lot of fun.

But they're still fun today, and there are new generations of people who have yet to experience the greatness that can be found if they're willing to take a look at what exactly they're looking for in a game.

Checkers and cards are like a zillion years old, but people still play them. It can't all be nostalgia, now can it?
 

BigWeather

Augur
Joined
Apr 8, 2007
Messages
271
A few random thoughts:

mirrorshades, agreed on the kids' toys. My son (8yo) spends a TON of time with three things: a) figures, b) wooden blocks, and c) legos. Often all three together, setting up armies and forts and battling them out. He likes figures regardless of scale, which kinda offends my OCD, but I let it slide. =)

I find as time goes on I'm more interested in game mechanics than the audio / visual experience. Board games now compete for my attention more than they ever did (growing up it was computer games all the way)...

I think a huge thing missing from most modern RPGs is the party. I really miss them, and it is a big part of my enjoyment of the older games. Having a party allows you to create a specialized PC and not feel bad you are missing whole aspects of gameplay (without having to play multiple times, of course) since the NPCs will still be geared and played by you as well. There are a couple of exceptions, like Mass Effect, but by and large RPGs have become if not first-person perspective, at least single-person party perspective.
 

Jasede

Arcane
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Messages
24,793
Insert Title Here RPG Wokedex Codex Year of the Donut I'm very into cock and ball torture
JarlFrank said:
Jasede, what did you search for to find that pic? I'm just curious.

It's a video and I found it because I saw it before; it's from a site called PopulationPaste that has been abandoned. A year or two ago, some Codexer linked to it because it had terrifying/hilarious porn to make fun of (which was the intent of the site; showcase weird fetishes and laugh at them).

They also have the Goatse.cx man doing a -video- of his signature move.
Yes. Goatse. In motion. It's a lot more... epic.
 

Atrachasis

Augur
Joined
Apr 11, 2007
Messages
208
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The Local Group
BigWeather said:
I think a huge thing missing from most modern RPGs is the party. I really miss them, and it is a big part of my enjoyment of the older games. Having a party allows you to create a specialized PC and not feel bad you are missing whole aspects of gameplay (without having to play multiple times, of course) since the NPCs will still be geared and played by you as well. There are a couple of exceptions, like Mass Effect, but by and large RPGs have become if not first-person perspective, at least single-person party perspective.

To that, I'd like to add that, along with levelling up and acquiring better equipment, adding new members to your party as you go along is another mechanism of character advancement (of course, that only applies to a subset even of the party-based RPGs, such as the Ultimae or Baldur's Gates) that I also feel is sorely lacking in more recent titles.

Tracking down a good mage and persuading her to join you is also much more satisfying than swapping your broadsword +1 for a broadsword +2, and more plausible than having your charisma increase as a result of your slaughtering seventy gremlins.
 

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