I'm the complete opposite. I don't like sandboxes and the Bethesda model is an abomination that needs to die.
Heh. You should have seen me ranting about Bethesda back in the 1990s. I thought they were destroying the genre. I found their games to be dull as dishwater, as far as story, and the fact no matter where you went or what you did the randomization and the level-based lookup tables made it seem the exact same as what you'd find anyplace else doing anything else made me bored in record time. You could play the games forever but you never ran into anything new and interesting. Even the NPCs all had the same dialog trees, based on race and location. I even felt that way about Morrowind, though they at least started heading in the direction of an actual game with that title, instead of just a fantasy world simulator. Starting with Oblivion they were moving solidly in the right direction, though. I still have a lot of issues with their design principles (that's why I think New Vegas is so much better than anything they've done), but Bioware has been heading in the WRONG direction starting with Neverwinter Nights, in my opinion.
It can be done better like in Ultima 7, or Arcanum, but they weren't true sandboxes, at least not in the Bethesda way.
No, they weren't, but they were open-world and free-form enough to make me feel like I was playing my own game my own way and I liked both those a lot. And Baldur's Gate II & Torment are on my personal top 10 list, even though they followed the Bioware model. They were done well enough that I didn't really notice how linear and restrictive they were.
And i still prefer a more focused excperience to them.
I used to think that too, until I realized how much more time I was spending with Bethesda's games than with Bioware's. They've come up with all kinds of stunts to try to make people want to replay them over and over again but I've personally never been able to get more than halfway through a second attempt at Mass Effect or Dragon Age (for instance). I wind up getting depressed about doing the exact same things, even to the point all the encounters are exactly the same, and listening to variations of the exact same dialog, over and over again.
For me i would like Obsidian to stick to MotB model. It's what they do best.
Never played that. I loathed NWN. I never made it even to the halfway point with NWN 1, and I only managed to get through NWN 2 one time. Never had any interest in replaying it, nor checking out any of the expansions. In my opinion, As Black Isle their best work was Fallout 2 and Torment, and as Obsidian their best work was Fallout: New Vegas. Of the three, Torment was the only one to follow the Bioware model but that was back when the Bioware model was still working for me