Where have we seen the same shit? You mean some little cliches like "village under attack"? It's not the whole story, you know. There's still some Great Evil, yes (plenty of games has it, actually, including Arcanum and Fallout), but it's not that straightforward in NWN2. The player is not the only person who fights it (he actually doesn't fight it until act 3), there's also githyanki and Jerro, but they don't know about each other motivations or just don't want to work together, so they fight each other and you. And then there's Luskan involvement and trial. It doesn't look very generic to me. In fact it looks much more interesting than story about some evil mage who want to ascend to godhood so he steal the divine soul of player character and then you have to chase him through the whole world.
There's no elf thief in NWN2. You mean Neeshka? Generic? WTF? Why is she generic? Because she's a thief? And likes to steal?
Khelgar yeah, maybe a bit generic, but implementation is fine, he's charismatic and has good voice-acting.
But the game also has such characters like Bishop, Sand, Jerro. And Shandra. She has a lot of great dialogues about fantasy cliche like all this "heroes"-shit and "a great deeds" they do.
Neeshka struck me as kind of a rip off of Annah, from PS:T, but maybe they evolved from some common ancestor, I don't know. To be honest, I don't need every character in a video game to be startlingly original. What bugged me is the shitty writing. It's the terrible unfunny jokes--"Haha, every time I see you something burns down, but seriously we're friends"--it's the painfully bad 'flirting' and awful execution of any semblance of a personality--leaving aside "I'm a dwarf, I like fighting," "I'm a druid, I don't like cities," and "I'm a thief, I like money," there's "I'm cynical, but I have a heart of gold," "I'm evil, I treat women badly and I'm going to betray you, hyuck, hycuk," etc.--and it's the ultimately 'gamey' aspect of all companion interaction that annoy me so much.
Say the right thing and they blush and guffaw over you, say the wrong thing and they hate you. If this were a puzzle, it could be fun. It's not and it's not. If the writing for the PC were more logical, allowing you to explain your decisions to your companions or at least face a Charisma check, it might be a good roleplaying tool--instead, all I can role play is a manipulative sociopath or socially tactless nimrod. If attitudes were more nuanced than a simple love/hate meter, it could at least be something interesting to see unfold as you play the game, rather than something you're either winning at or failing at. Maybe the worst offense is the way that companions will overreact because you choose to say option B instead of option A, because you're not a bloodthirsty monster, even though they both lead to the same outcome (usually combat, 'cause this is NWN2...).
And that isn't to say that a game has to do one of these things to be good. It's just that NWN2 kept forcing interaction with these poorly written and poorly executed characters on me. Kind of like the combat.
@Wise Emperor: You're right, the camera sucks and is in fact kind of broken on my rig, but it only takes twenty minutes to get mostly used to it. But it was annoying and hopefully no devs will try to imitate it if it gets bitched about.