I'm curious as to why something is on fire in the background?Shagnak said:
Im a sucker for games with underwater bits in it. Especially the bits in Wiz8 and W&W.
I seem to remember another NWN module with underwater stuff in it.
One of the Adam Miller ones perhaps?
Hell at least in Wiz 8 you couldn't cast from the fire realm of magic while underwater. Oh well, different rules for Bio I guess...Fez said:You have people defying all physical and biological sense, and you are worried about a bit of fire? Just list it under "magic" with all the rest.
Ellester said:Hell at least in Wiz 8 you couldn't cast from the fire realm of magic while underwater.
Role-Player said:Ellester said:Hell at least in Wiz 8 you couldn't cast from the fire realm of magic while underwater.
Or use any fire-based Bard song or Gadgeteer contraption, or even general fire-related items such as explosives.
Well those are all pretty damn powerful examples. If you look closely it looks like it’s one of the ship masts that is burning, and it seems to be in full flame while underwater. A big difference and pretty impossible, unless the ship has been submerged for 1 second when they took the screen shot. But like Fez said, just say its magic, this is a fantasy world, why bother trying to find realism in the game.Sarvis said:Role-Player said:Ellester said:Hell at least in Wiz 8 you couldn't cast from the fire realm of magic while underwater.
Or use any fire-based Bard song or Gadgeteer contraption, or even general fire-related items such as explosives.
Because we all know nothing could explode or burn underwater, which is why torpedos, depth charges, under water welding and volcanos are all so very ineffective...
Ellester said:Well those are all pretty damn powerful examples. If you look closely it looks like it’s one of the ship masts that is burning, and it seems to be in full flame while underwater. A big difference and pretty impossible, unless the ship has been submerged for 1 second when they took the screen shot. But like Fez said, just say its magic, this is a fantasy world, why bother trying to find realism in the game.Sarvis said:Role-Player said:Ellester said:Hell at least in Wiz 8 you couldn't cast from the fire realm of magic while underwater.
Or use any fire-based Bard song or Gadgeteer contraption, or even general fire-related items such as explosives.
Because we all know nothing could explode or burn underwater, which is why torpedos, depth charges, under water welding and volcanos are all so very ineffective...
Sarvis said:Well... sort of. Some of the people making these mods WERE the amateurs who made the free ones. Not Rob, obviously, but Stefan Gagne is working on a premium module and I think a couple others are. Some people even got hired by Bioware...
So essentially you've got the same people making them, but making money on it now.
Of course I'm fine with that, since Stefan's modules rocked hardcore and he deserves it.
Thanks for this news.AlanC9 said:On the plus side, that means he gets to release it free. 1.0 just went up on the Vault. I played the beta and thought it was great. Haven't heard it with the custom music yet.
AlanC9 said:As it happens, Stefan isn't doing a Premium mod anymore. WotC vetoed "the HeX coda" for being too divergent from the FR.
On the plus side, that means he gets to release it free. 1.0 just went up on the Vault. I played the beta and thought it was great. Haven't heard it with the custom music yet.
Sarvis said:I knew that, but I had heard he was going to do a _different_ module for Bioware since they declined that one. Pretty sure I saw that in his blog thingy somewhere anyway...