denizsi said:
I can't see why. I mean, the way you put it, paladins should be T-800s with a moral code (well, actually I need not add the moral code part, as Arnie portrayed some "preprogrammed moral codes even though it was exclusive to him"). Is it all that hard or out of place to think that of a paladin at the limit of his power, recuded to a fragile flesh sometimes?
*Sigh*
The Paladin is a pretty much a fighter that trades the extra feats for special abilities, your example simply does not work for the simple reason that in PnP its not the players vs DMs ... the players know every encounter either gives then a chance to win by any avaible means or its a impossible to win encounter and likely that they will survive in some way.
You example would never happen in a PnP session outside as a setup for the players, it also never happen in cRPG outside of setup.
In the end, its a game ... players know that.
Because diplomacy is irrelevant in my example? So a paladin can never pick up Bluff? And who says the skill sets in ADnD are perfect?
Bluff is not a class skill for paladins and paladins have several class skills to spread their points, bluff by essence means lying will at some point being brought up and so its unlikely any paladin is going to pick a cross class skill that means he can get kicked out of the class by use.
Diplomacy would be a better choice because its part of a paladin class, he also would
have a higher chance of success because its a class skill.
And please ... its a bluff and not diplomacy he is trying, its not about being "perfect" but trying something that falls under the skill description and what he tried was a bluff.
That sounded like the regular ESF apologists' defenses of Beth and OB. No offense, just that it looked funny for a moment.
I been around WotC forums for a time, I grown a little sick of people trying to remove the LG requirement out of it.
A paladin is a paladin, if you want to play a paladin without the class restrictions there are multiclass options and even PtC that fits the idea of a paladin and neither require the same as the paladin class.
I don't oppose following a moral code which limits choices, and consequences of violating that code. I'm just looking for some logic and reason in the application of those codes and what maintains or supervizes the character's execution of them. If the paladin will 'fall from grace' in the above example, then it's simply retarded in my book.
Oh?
Let me get this ... you have no problem with Monks having to be of lawful aligment but you have with paladins?
Its simple, in D&D the good/evil and law/chaos forces are a reality, paladins recive their powers because they are the epitome of LG ... gods dont even grant then such abilities, they come from such a strict closure to the forces of law and good.
It happens to monks too that cannot be unlawful.
Now as who does? well the DM does ... the example would not be a "fall-from-grace" except it was the staw that broken the cammel back (in short, he was acting in such way for a long time).
Likewise, willing to die for a moral code without logic and reason would just as well be retarded. For instance, if the message Paladin carries is of upmost importance and a lot more important than his life or lives of a few others or his moral code, for which he can't afford to die and cause the message to be lost, his upmost morall duty should be to survive until he gives the message, which means he may sometimes be forced to turn a blind eye to some situations if he's certain that the thing is beyond his powers.
Paladins make shitty messagers ... rangers and rogues makes good ones (expecialy rogues).
You know, I usually seem that "messager" being used to advocate the Paladins not having to be LG but it just shows how people simply dont get it ...
They make poor ones because they are geared for combat, leading and diplomacy ... nobody in their right mind would call Sir Lance-a-lot and give him
the important message that will save the realms without backup, solo messagers needs to be fast and able to avoid enemies, paladins simply stick up too much.
I'm not against such a choice not affecting the paladin at all. Since he's a good character, the desperation of not being able to help might tear him apart inside and it may and probably should reflect that on his stats in some ways, but I'm having a hard time thinking that it would also affect his paladinhood, his bonds with his deity and his powers in turn negatively.
1) Lying once in a blue moon is not enough to lose his class abilities.
2) They are NOT CLERICS OR DRUIDS, his deity have nothing to do with it (in fact in FR you can be a paladin, fall and became a blackguard and still have the same deity as long its Helm that is LN ... as long he is LE).
3) If the player is unable to be LG then he sould never been a paladin to start with.
If someone came out and said that paladinhood is mostly about the self-image of the paladin and his mental stature, I'd call that either a different state of dementia or an overly sensitive nature and be ok with it.
But no problems with monks?
All that said, I didn't miss the parts where you said "downright lying is something he can get away very occasionaly depening on the circustances" and "even if I would not deck him with a lost of abilities (only willing commit a evil act grants that) but" as far as you are concerned.
Code of Conduct:
A paladin must be of lawful good alignment and loses all class abilities if she ever willingly commits an evil act.
Additionally, a paladin’s code requires that she respect legitimate authority, act with honor (not lying, not cheating, not using poison, and so forth), help those in need (provided they do not use the help for evil or chaotic ends), and punish those who harm or threaten innocents.
It what it says and even of the whole "act with honor" is kinda off in that example and the punish is certainly is ... its still not something a DM will act upon unless is how the player is doing most of the time.
Paladins are lawful, it means unless they have a VERY good reason they will not lie but that does not mean they can, there is a law/chaos axis that is part of how a paladin recives his abilities and must be respected.
Likewise they dont get to "fall-from-grace" because they unwilling commited a evil act.
See, I'm looking for logic, reasoning and consistence, not to do away with limitations and consequences.
Thanks for explanations by the way.
Paladins are like monks, they get their abilities from Law but also from good, the moment they step away from law and good they lose then.
What you are missing is the good/evil and law/chaos that are as real forces as gravity, the multiuniverse is what makes paladins smite evil and all that and how monks stop aging (well still die from old age).