Has that ever been done successfully? I think I've seen reference to one of the Fallout spin-offs working properly in either mode, but nothing else I can recall. If the more likely choice is between one system that works decently and two that're both half-assed, I'd rather live without the option.elander_ said:Why can't they make two systems? One that is pure tb and another that is rt with pause or whatever crap they want and let us switch bewteen them at will?
Volourn said:"an anonymous source brave enough to disregard the NDA agreement:"
Actually, the person is a coward. if he was truly brave, he'd admit to who he was and face the sconsequences of his LYING. He is untrustworthy therefore he is scum.
Ladonna said:Any stupidly tough classes?
Jim Kata said:That's what makes you a dumbfuck and me a normal, rational human being.
Nael said:Ladonna said:Any stupidly tough classes?
Try rolling a monk
Vault Dweller said:The interface feels more like an update of Baldurs Gate than NWN. The radial is completely gone. Multiple character control is handled pretty much identically to the way the IE games handled it. To me it’s a major improvement, I do prefer single characters but if you are going to have a party, in a RT with pause game, this is the way to handle it. I have to say without a great deal of playing it feels much more like a spiritual successor to the IE games, than a sequel to NWN.
It sounds average. KOTOR2 in Fantasyland. If its not too bad I will buy it, but only because theres nothing else bothering about in a few months time.
Oh, you are *so* sigged.Volourn said:In NWN2, Obsidian has it that if your character(s) fall to 0hp, they remain so for the duration of the battle unless a raise dead/ressuretcion spell is cast on them. Otherwise, they remain unconcious until after the battle (not counting party wipes). It's a tad better than the KOTOR series but still REALLY lame for a D&D game.
aweigh said:When you masturbate with another guy in a hot tub, you assume he's not going to tell anybody!
Excalibur said:aweigh said:When you masturbate with another guy in a hot tub, you assume he's not going to tell anybody!
Did someone say masturbate??? ah man, i cant remeber the last time i had a decent peice of ass... sigh..
How does it differ?Volourn said:"Isn't that exactly how it was in KOTOR?"
No.
aweigh said:Nael said:Ladonna said:Any stupidly tough classes?
Try rolling a monk
Monks are a pretty shitty class to play in 3.5E D&D, at least for the first few levels. The only thing that makes them bearable is abusing the Flying Kick feat from the Complete Warrior splat book, and even then you'll always be second-rate at most things.
But that all changes from around level 12 and onwards. Eventually they become half-Planar creatures with godlike abilities like Abundant Step, Diamond Body, and lots of other silly crap. So they're basically the typical "start out crappy, become godly" character class. They're great for role-play flavor in P&P though, definitely better than just making another fighter or whatever.
NOTE: If you're playing 3.0E, get the DM to admit content from Oriental Adventures and take a Vow of Poverty + one of the myriad of Monk-related classes / PrC's in there. They really fleshed them out.
Alternatively, if you want to keep it strictly 3.5E and don't want to regress, get the DM to admit content from D20 Modern, which sports better Feats and rules for melee-based characters. They nerf the Flying Kick though, , so use the Flying Kick from Complete Warrior but the rest of your Feats, etc, from D20 modern, and cherry pick stuff from the 3.5E PHB.
Complete Warrior also has the godlike Monkey Grip feat, which is more useful to straight out Fighters than to Monks, but still very munchkin. I used to have a half-Orc Barbarian who dual-wielded Greataxes thanks to Monkey Grip. Sure, I had a -4 on my offhand and a -2 on my main hand even with ITWF, but a good Rage took care of that.
Jed said:Oh, you are *so* sigged.Volourn said:In NWN2, Obsidian has it that if your character(s) fall to 0hp, they remain so for the duration of the battle unless a raise dead/ressuretcion spell is cast on them. Otherwise, they remain unconcious until after the battle (not counting party wipes). It's a tad better than the KOTOR series but still REALLY lame for a D&D game.
Jim Kata said:I would think monkey grip would give you a third weapon wielded in your prehensile tail.
PS if I were your dm I would immediate cause the death of any character who attempted to dual wield great axes, probably by attacking him with a demon lord that was quintuple wielding magic glaives.
obediah said:Holy shit, I hope I never end up in a campaign with you.
Voss said:And Walking Dude- yeah I suppose you do. Its a shitty build that will drag the rest of the party down. I'd much rather play with someone who knew what they were doing.
Voss said:What are you gibbering about? What does a figher/rogue dual wielding bastard swords have to do with role playing in any way?
Everything about that is pure mechanical exploitation. (Done badly, because they read part of a book by that Salvatore hack.)