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Interview NWN2 interview at RPG Dot

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,993
I won't hold my breath. Any sewers made by the toolset will be sewer like; but they won't be sewers. Period.
 

Dhruin

Liturgist
Joined
Aug 15, 2003
Messages
758
No, not "period". You are just guessing. Might be right - might not.
 

Zomg

Arbiter
Joined
Oct 21, 2005
Messages
6,984
Wow, now that I actually settle down and read that interview it sounds promising as hell.
 

Jon

Scholar
Joined
Jan 7, 2006
Messages
105
Volourn said:
I won't hold my breath. Any sewers made by the toolset will be sewer like; but they won't be sewers. Period.

Will the presence or absence of realistic sewer content really make or break the game though?
 

Slaine

Scholar
Joined
Aug 1, 2005
Messages
105
Location
Slovakia
Sol Invictus said:
Just talk to anyone who bought NWN for its multiplayer features, and you'll realize who the core fanbase of that game really is. It's the MP players, not the Baldur's Gate fans.

I absolutely agree with that.. I mean hell if i just wanted the OC campaign i'd take a copy of the game for less than 1$. The main reason to buy the game is for the damn serial number so as you could play it online with friends and take the advantage of the own created scenarios, DM client and the toolset.

Current NWN has it's limitations concerning internet gaming (mainly persistent world issues) and I'm disappointed becouse i don't see any improvements being made in that area and i'm not the only one who starts to notice that.

There was a great revolutionary vision that came with first NWN ... you could build up your own world, act as a god of that world, you could actively change the world while your friends were playing it but only to some extent.. for example when you want to make some ridiculous change to the world like add a house for a player you have to recompile the whole module and then restart the whole server ... not to mention many other problems concerning stability, lags(memory leaks), the whole concept of tilesets, database problems (people reloging in order to respawn, or get rested spells) and much more that had to be cracked in order to bring it to work
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,993
"Will the presence or absence of realistic sewer content really make or break the game though?"

No; but its prescence would make it better. Surely should be more important than that stupid new munchkin class they're adding.
 

RGE

Liturgist
Joined
Jul 18, 2004
Messages
773
Location
Karlstad, Sweden
Volourn said:
And, oh, you obviously don't know much about FR sewers. Why do people equate it on RL Medieval times. It is only VERY LOOSELY based on that.
Well, the NWN sewers didn't look like the Eye of the Beholder sewers, and that's where I learned everything I know about FR sewers. So why do the FR sewers look so steampunky? Gnome craftmanship? Why only have pipes in sewers and not on houses to lead away rain from the raingutters? Too ugly for the sensitive city elves? Come on, lore me.
 

Volourn

Pretty Princess
Pretty Princess Glory to Ukraine
Joined
Mar 10, 2003
Messages
24,993
"Well, the NWN sewers didn't look like the Eye of the Beholder sewers, and that's where I learned everything I know about FR sewers. So why do the FR sewers look so steampunky? Gnome craftmanship? Why only have pipes in sewers and not on houses to lead away rain from the raingutters? Too ugly for the sensitive city elves? Come on, lore me."

FR sewers, just like in rela life, are not uniform throughout. Every town, village, and area deal with the issue of sewers different if they even have it. Someone shared a good link at the BIO forums about, say, Waterdeep's sewers as example. I'm not gonna link it. If you want added info go there.

btw, I'm not saying that NWN1's sewers were a perfect symbol of FR sewers either. They weren't. But, at least it had sewers. But, NWN didn't have swamps so it evens out.

LOL
 

AlanC9

Liturgist
Joined
Aug 12, 2003
Messages
505
Slaine said:
I absolutely agree with that.. I mean hell if i just wanted the OC campaign i'd take a copy of the game for less than 1$. The main reason to buy the game is for the damn serial number so as you could play it online with friends and take the advantage of the own created scenarios, DM client and the toolset.

The problem with that idea is that most people who bought the game don't seem to have even tried those features. Bio's figures from the authentication server conclusively prove that well over 50% of NWN copies were never used online at all, not even once. And since even the most downloaded fan mods don't have more than 100K downloads, and most far fewer... well, you can do the math as well as I can.

And the OC simply didn't drive people away from the game, since the expansions sold well. Although that was probably only because people didn't think Bio could screw up twice running.

There was a great revolutionary vision that came with first NWN ... you could build up your own world, act as a god of that world

Um.... that didn't actually come with NWN. It was never part of the design goals, which were one-shot modules, not PWs. People brought that vision to NWN, and made it work to a limited extent.
 

HardCode

Erudite
Joined
Aug 23, 2005
Messages
1,139
Jon said:
Volourn said:
I won't hold my breath. Any sewers made by the toolset will be sewer like; but they won't be sewers. Period.

Will the presence or absence of realistic sewer content really make or break the game though?

This is stupid shit. Of course one element won't necessarily make or break a game. However, if you THINK about it, it is precisely these small, individual elements that make the game as a whole. The better the parts, the better the whole.
 

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