The Walkin' Dude said:
Avin said:
Are you guys on drugs? Sigil is still there, Check Manual of the Planes and Planar handbook.
Althought isn't shining like old PS books, it's still there for using.
Its still there but nothing new is released for it. And now the factional system is over and they have some bullshit democracy with elected civil servants.
??? The Planar Handbook is from 2004 and is 3.5 edition rules. It's newer than the Dungeon Master's Guide and Player's Handbook. In addition, it's part of the Greyhawk setting, which has new books out recently and another coming in August.
As far as factions, you're right, they were overthrown and/or ceded control of Sigil to others. However, look at this:
http://en.wikipedia.org/wiki/The_Factio ... action_War
Basically, the factions had a very "real" result of the war. In other words, they're not gone as if some godly machinery just removed the completely. They moved, dispersed into smaller groups, or are hiding out while plotting their return. If the people behind PS:T said "we want to make another game covering the chaos of the factions" I'd say it sounds like a meaty story. Basically, here are your new factions:
Sons of Mercy
Sodkillers
The Mind's Eye
Athar (kinda -- dying out at the base of the Spire)
Doomguard (on 4 planar citadels)
Fraternity of Order (on Mechanus)
Harmonium (on Arcadia)
The Fated (on Ysgard)
Revolutionary League (on Carceri)
The Second Wave
I don't know. I think the loss of some factions was pretty bad, particularly the Sensates. But there is still an interesting setting there to explore, and many members of disbanded factions are said to still hold their beliefs, albeit quietly. I don't think the change was awful, and I could build a good story around it if I were tasked.
Interestingly, Rogue Dao Studios appears to have completely ignored the Faction War. Their upcoming Planescape module still has 'em as they were, far as I can tell.