Vault Dweller
Commissar, Red Star Studio
- Joined
- Jan 7, 2003
- Messages
- 28,044
Tags: Chris Avellone; Neverwinter Nights 2; Obsidian Entertainment
<a href=http://www.totalvideogames.com>TotalVideoGames</a> has asked Chris Avellone a <a href=http://www.totalvideogames.com/articles/Neverwinter_Nights_2_QA_Feature_10050_3995_0_0_0_0_20.htm>few NWN2 questions</a>, being curious what the famous team behind "Baldur's Gates" can come up with.
<br>
<br>
<blockquote><b>Could you also go into a little detail about the creatures through Neverwinter players can expect to come across?</b>
<br>
<br>
We've chosen monsters not only for their involvement in the story, but for their usefulness to the mod community. If I were to cite a specific creature, I guess I would point to the Succubus, since it has popularity hereto unseen by most denizens of the monstrous manual. This is probably because they "attack" most victims through a means they find pleasurable. If you have to die, it's a hell of a way to go. You may not even mind seeing the death screen as long as you took screenshots of what happened shortly before your character's death, who knows. </blockquote>Intriguing.
<br>
<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>
<a href=http://www.totalvideogames.com>TotalVideoGames</a> has asked Chris Avellone a <a href=http://www.totalvideogames.com/articles/Neverwinter_Nights_2_QA_Feature_10050_3995_0_0_0_0_20.htm>few NWN2 questions</a>, being curious what the famous team behind "Baldur's Gates" can come up with.
<br>
<br>
<blockquote><b>Could you also go into a little detail about the creatures through Neverwinter players can expect to come across?</b>
<br>
<br>
We've chosen monsters not only for their involvement in the story, but for their usefulness to the mod community. If I were to cite a specific creature, I guess I would point to the Succubus, since it has popularity hereto unseen by most denizens of the monstrous manual. This is probably because they "attack" most victims through a means they find pleasurable. If you have to die, it's a hell of a way to go. You may not even mind seeing the death screen as long as you took screenshots of what happened shortly before your character's death, who knows. </blockquote>Intriguing.
<br>
<br>
<br>
Spotted at: <A HREF="http://www.rpgdot.com">RPG Dot</A>