Putting the 'role' back in role-playing games since 2002.
Donate to Codex
Good Old Games
  • Welcome to rpgcodex.net, a site dedicated to discussing computer based role-playing games in a free and open fashion. We're less strict than other forums, but please refer to the rules.

    "This message is awaiting moderator approval": All new users must pass through our moderation queue before they will be able to post normally. Until your account has "passed" your posts will only be visible to yourself (and moderators) until they are approved. Give us a week to get around to approving / deleting / ignoring your mundane opinion on crap before hassling us about it. Once you have passed the moderation period (think of it as a test), you will be able to post normally, just like all the other retards.

Preview NWN2 prelookings at Neverwinter Vault

Saint_Proverbius

Administrator
Staff Member
Joined
Jun 16, 2002
Messages
14,048
Location
Behind you.
Tags: Neverwinter Nights 2

There's a <a href="http://nwvault.ign.com/View.php?view=articles.detail&id=13">preview</a> of <A href="http://www.atari.com/nwn2">Neverwinter Nights 2</a>. It's based on a visit to <a href="http://www.obsidianent.com">Obsidian</a> and they're breaking it up in to several parts. Here's a bit from the first part:
<br>
<blockquote>The first example of that was when Nathaniel turned the area from night to day and back to night in a very short period of time. The effect was visually very cool, as shadows of everything changed their orientation and length to the position of the sun and moon, both of which are visible in the sky along with clouds, and stars. So as the sun is above the characters head, the shadows were very short and only under the characters feet, but as the sun settled over the horizon, they grew in length before disappearing into the night. What is really amazing is the amount of control content creators will have for the skies in the game. Instead of static sky boxes, everything is now controllable and dynamic. Pulling up a development menu with about 15 sliders, Nathaniel, changed the skies to different colors, adjusted the amount of clouds and depth plus there are controls over the stars. While this menu was mainly for developers, it's the same type of controls that are in the toolset and should give authors a pretty unlimited choice of skies.</blockquote>
<br>
Yup, the whole thing is basically about the graphics.
<br>
<br>
Spotted at: <A HREF="http://www.shacknews.com">Shack News</A>
 

Naked_Lunch

Erudite
Joined
Jan 29, 2005
Messages
5,360
Location
Norway, 1967
It's bad enough the whole thing is about graphics but sky graphics? Who the fuck honestly cares about this? Is there anybody out there in our big world of ours that will buy the game based on the sky effects?
 

bryce777

Erudite
Joined
Feb 4, 2005
Messages
4,225
Location
In my country the system operates YOU
Naked_Lunch said:
It's bad enough the whole thing is about graphics but sky graphics? Who the fuck honestly cares about this? Is there anybody out there in our big world of ours that will buy the game based on the sky effects?

You obviously missed the other thread where the posters here went crazy tearing into the nwn2 graphics.
 

Drakron

Arcane
Joined
May 19, 2005
Messages
6,326
Well NwN was sold as "make your own shitty crappy adventure" so its not strange that NwN 2 is following the same idea ... just that it looks better that before.

I would be more curious of how much can we add/gut the rules since NwN was very agressive on how much could we changed ruleset wise but ...
 

RGE

Liturgist
Joined
Jul 18, 2004
Messages
773
Location
Karlstad, Sweden
Well, graphics is one of the areas that builders have the most trouble improving on their own, and NWN vault is mostly about usercreated content. Skies matter to those who wish to look at the horizon. You know, those who might not always have their eyes firmly set on the ground to see which enemy to kill next.
 

Atrokkus

Erudite
Joined
Feb 6, 2005
Messages
3,089
Location
Borat's Fantasy Land
NWN2 has huge potential and I'm really looking forward to not only the game itself, but more so to what people will do with it -- shards, SP modules -- everything.
Too bad the graphics are way too fat for my machine to handle properly... But we'll see: maybe there's a way to trip the shit.

Anyways, NWN2 will be the ultimate incarnation of PnP in CRPG realm, of that I'm certain.
 

LlamaGod

Cipher
Joined
Oct 21, 2004
Messages
3,095
Location
Yes
POSITIONAL SHADOWS, WHAT A STUNNING INNOVATION


thats been in games for like 6 or 7 years now
 

ElastiZombie

Liturgist
Joined
Aug 27, 2003
Messages
142
Location
Soviet Canuckistan
Drakron said:
Well NwN was sold as "make your own shitty crappy adventure" so its not strange that NwN 2 is following the same idea ... just that it looks better that before.

I would be more curious of how much can we add/gut the rules since NwN was very agressive on how much could we changed ruleset wise but ...

It would be nice if they included more in the way of help files and documentation this time so it wasn't such a pain in the ass to figure out how to create decent modules. User made tutorials are nice and all, but a complete listing of script commands etc. would have made the process a lot more fun and maybe would have resulted in less "shitty crappy adventures" and more kickass ones.

Just a thought.
 

Dreagon

Scholar
Joined
Nov 1, 2005
Messages
113
Sky graphics? So this time it's going to be from a first person perspective?
 

gromit

Arcane
Joined
Jan 31, 2005
Messages
2,771
Location
Gentrification Station
I hope they still let you switch between the camera modes. An overhead view is of strategic benefit in nearly any game, even like dropping into the iso view in Sands of Time to plan your over-enemy vaults so as to not get surrounded. How one could ever hope to play an area-affectin', attack-of-opportunity-makin', backstabbin'-flankin' game without being able to see at least a few meters in every direction is beyond me, especially when the combat is broken into rounds so you can't immediately react.
 

As an Amazon Associate, rpgcodex.net earns from qualifying purchases.
Back
Top Bottom