HardCode said:I'd have to say that anyone who reviews a game one day after it comes out is a moron, and no credibility should be offered.
It'd be nice to have some NPC interaction that was as open ended as exploration. (I.E. develop personal relationships with any major npc character in teh game world, not just romances but friendships/contacts/enemies). Definitely not the Obsidian/Bioware model where Bastilla(?)/k2 love ladyandorKreia/Asian Lady nag you to talk to them to death until you listen to every stupid dialog option they have to offer to make them feel better about themselves.Baphomet said:Ladonna's post makes me think of a question - does anyone who can get dates care about cRPG romances? I sure as hell don't.
don't review copies get sent out before the game ships? Or did Obsidian hold back on this one?HardCode said:I'd have to say that anyone who reviews a game one day after it comes out is a moron, and no credibility should be offered.
kris said:don_tomaso said:Baphomet said:Ladonna's post makes me think of a question - does anyone who can get dates care about cRPG romances? I sure as hell don't.
Well, rpgs are about becoming something you cant IRL (at least thats how it works for me), like an über deadly warrior in another world.. So I guess, those who want romances are those cant get laid.. Simple as that
Or want some roleplaying except the massmurdering pshycotic kind.
I don't get it. Making the game harder via...bad controls?Nael said:Actually, if you're playing on Hardcore or Very Difficult, just rushing into battle is suicide. It is more difficult to manage your party though because as far as I can tell there is no way to hotkey individual commands so you have to right-click *AND* hold for a menu to pop up where you have to select the "Give Order" tab then click the desired command.
Clunky to say the least.
Deacdo said:I don't get it. Making the game harder via...bad controls?Nael said:Actually, if you're playing on Hardcore or Very Difficult, just rushing into battle is suicide. It is more difficult to manage your party though because as far as I can tell there is no way to hotkey individual commands so you have to right-click *AND* hold for a menu to pop up where you have to select the "Give Order" tab then click the desired command.
Clunky to say the least.
If it isn't like that in the Normal mode someone will make a hack for it.
The dungeons feel especially stale, so linear and inorganic they might as well be graph-paper lifts filled with room after room of pop-up bogeymen (Doom put them in closets; NWN2 just makes the closets bigger). Maybe you'd rather chat with the dumb NPCs that speak and sound like extras in a bad Saturday morning cartoon? Oh, boy -- there's the portrait "plus" sign! Time to shuffle another party member (improved to four simultaneous) through the level-up grinder, which you can click "recommend" to zip past&but then, what's the point?
Hmm, wonder what that newer, better alternative is.I'm cruising for a bruising (don't I know it), but NWN2 is a splash of cold water to the face: A revelatory, polarizing experience that -- in the wake of newer, better alternatives -- makes you question the very notion of "RPG by numbers."
Volourn said:Sounds like NWN1; but NWN1 gives fighters even MORE options. Called shot (two different versions) as a couple of examples.
NWN is DEAD, Volourn.Volourn said:NWN2 is NOTHING like those DEAD games. NWN2 is the sequel of NWN1 and plays, feels, and actrs like it more or less. To say otherwise is to be stupid.
What a brilliant move of 1Up some months ago that they didn't allow users to give a "Thumbs Down" to an article anymore. You can only give a "Thumbs Up".baby arm said:Games For Windows' Matt Peckham gave it a 5/10.
Goddamn, I sure could use some "RPG by the numbers" these days ... I'm really tired of all this INNOVASHUN.baby arm said:edit: Almost forgot the line you'll love:
Hmm, wonder what that newer, better alternative is.I'm cruising for a bruising (don't I know it), but NWN2 is a splash of cold water to the face: A revelatory, polarizing experience that -- in the wake of newer, better alternatives -- makes you question the very notion of "RPG by numbers."
They always suck, including in PS:T.Drakron said:Romances are a option to character development.
You all push for PS:T but what about Annah, Deionarra and Ravel that loved the Nameless One?
Its only bad when its done for the heck of it, KotOR2 is a example of it.
Baphomet said:Ladonna's post makes me think of a question - does anyone who can get dates care about cRPG romances? I sure as hell don't.