Jim Kata
Arbiter
suibhne said:Yes, it's one-day-old news, but I figured it was worth posting: despite the naysaying of naysayers, <a href="http://www.obsidianent.com/">Obsidian</a>'s overseas RPG-coding child-labor sweatshops are still toiling away at <a href="http://www.atari.com/nwn2/">Neverwinter Nights 2</a>. Monday night's patch brings the game up to <a href="http://nwn2forums.bioware.com/forums/viewtopic.html?topic=545765&forum=109">1.04 (and some other small numbers)</a>, adding new features and fixing bugs and errors in the game, the toolset, and the DM client.
Check out <a href="http://nwn2forums.bioware.com/forums/viewtopic.html?topic=545765&forum=109">the release thread</a> for the full changelog. I've long bewailed the unreliability of modal actions in both NWN and NWN2, so these fixes particularly stuck out at me:
<blockquote>• All combat modes can now be triggered instantly, except for Parry, Rapid Shot, and Flurry of Blows, which are deferred until the beginning of the next round.
o Your pending combat modes are now displayed on the action queue UI, with a countdown ticker, tooltip, and mouse click support.
o You can now toggle of and off a pending combat mode.</blockquote>
Not much snarky to say, really. I'm glad to see the continuing commitment to fixing the game.
Spotted at: <A HREF="http://nwn2forums.bioware.com/forums/viewtopic.html?topic=545765&forum=109">NWN2 forums</A>
Hmm, if it works like a checkbox now that would improve things dramatically.