Tails said:
Heh, time shows. I'm trying to keep neutral attitude toward LV, but somehow I don't believe that Obsidian will change much in this horrible combat system, avoid placing the stuff that made FO3 crappy or make proper engine optimization. 1 year of development ain't good thing either.
And games come out on time, since when...?
Easy, quick fix for shitstorm that is FO3 gameplay: Remove 50% of the spawn points and/or spawn frequency. It's not a "wasteland" --- OK, it wasn't much of a wasteland
period --- if you run into a heard of critters every 5 feet.
Phantasmal said:
Genma:TheDestroyer said:
Never liked Obcuro's mod. Didn't particularly care for a large portion of the difficulty resulting from having to fight packs of normally solitary animals (bears, for example) that had their hit points dramatically upped.
Always preferred a combo of MMM and Francesco's. Introduced plenty of new enemies, loot and game mechanics (like a much better crafting system) without stupid stuff hampering it.
Agree with this, Oscuro's mod was commendable I guess but felt bloated. A shame no massive overhaul mod ever came about that fixed the entire game, including the stupid main storyline and gameworld/dungeon blandness. People only touched things up.
MMM is worse. Does the same thing Genma is complaining about, but also tweaks the AI agressiveness so critters are also aggro toward each other. End result: You wander from one huge pile of bodies to the next, rarely doing anything more than looting corpses.