callehe said:
Rosh said:
1. In the industry, among real developers, Bethesda's name is SHIT. Worse than EA ....
reading your posts, i get the impression that you are a game developer yourself? how do you know that bethsoft's employees are badmouthing their company? just curious.
First, because more than a couple have told me themselves, the ones I have had contact with since...well, Daggerfall. More developers liked Usenet then because it was a centralized location devoid of any one site or BBS's bias. Now it's all a game about which site can kiss a developer's ass hard enough so they'll visit, because the average video game consumer has been dumbed down to the point where posting onto Usenet is a challenge. Sad.
Second, this can be verified by the revolving door of talent at Bethesda. They are giving people without much, experience, evident talent, nor much of a clue, lead positions. They are also having to forum-recruit for people. Both are incredibly poor design/development decisions. Why are they having to do that? Because the oldtimers have been leaving out of disgust with how Bethesda operates and designs, and there is no way Bethesda can recruit anyone with much self-respect. Take a look at Emil on the DAC forums - once was a great level designer, turned into "the part of Oblivion that didn't *totally* suck", and now he's publicly tossing Todd's salad. There really isn't anyone else on the core Fallout 3 design team with much experience or a clue, so if anyone's REALLY expecting Fallout 3 to not suck...now's the time to have your tearful breakdown.
Baphomet said:
No it won't. Regardless of how this game turns out, the industry will be focused on making millions.
And that means the industry has truly sold out. Fallout was a champion of the old school, since it was more focused upon gameplay and designs that weren't for the Lowest Common Denominator. It, released around the same time as Diablo and others, stood for gameplay when others were trying or have died already due to chasing trends (Ultima and Might & Magic, for examples), and hence why it gained a lot of word of mouth. It's been eight years since then, and the ideals that Fallout stood for are the same, with an industry full of even more lame copycat whores that think you need to copy success in order to make success. Clones don't sell worth shit, as F
OS proved.
And frankly you don't make millions by doing RPGs right. You make millions by appealing to the lowest common denominator.
Hmmm, care to look back a few years at RPG Series Done Right, at Wizardry, Ultima, Might & Magic, etc? They each had sales numbers in the millions, and could be released across the globe. The Japanese were influenced by Ultima and Wizardry, mostly, because the genre was created by western titles. But now, the Japanese are the envy of the US developers, because the US developers drool at their sales figures while believing the same western lies about trendy bullshit. Such things as TB gameplay, isometric view, etc. All of which are currently still being developed by the Japanese, because they have a clew with a crue. They understand genres, and for the most part, understand how to treat series so customers will come back. About the best the US developers can do is stick "developed on x engine" and "by the same newbies that suckered you into believing you bought a real game of Oblivion" somewhere on the box.
People seem to expect that you can just suddenly shit out a game and it will instantly sell like a series sequel, or that if you change the formula to appeal to the Lowest Common Denominator, that it will still sell. Ultima, Wizardry, and Might and Magic ALSO serve as prime example for why series FAIL AND DIE when the Lowest Common Denominator is pandered to.
In the RPG genre, you get millions by either selling yourself out to the consoles (while earning the contempt, not jealousy, of real designers that treat their audience better), or by faithfully continuing a series so it gains a larger audience. Generally, if you want big sales through a respectable route, you have to earn them, which takes years of hard work. We know which way Bethesda went, and the moronic X-Box crowd really doesn't know any better. Bethesda decided to take their core franchise of TES and make a shitty sequelf called "Battlespire", to feebly take advantage of that "multiplayer" fad going around. Then they made a couple of shitty TES adventure games that played like a third-rate budget Tomb Raider, but without any 40DD reason for the cattle to buy them. Out of denial of how their fans weren't buying the shitty spin-offs, they decided to dumb down the game for the X-Box market, and now you have the degradation of a series and genre, if this bullshit is supposed to qualify as "Bestest CRPG Evar" by some gaming rags.
Really, does the X-Box market generally have an interest in RPGs? Not in the conventional sense, as most titles are vapid action crap.
So, Bethesda's choice to put it upon X-Box was entirely upon greed, at the cost of the game's design, and ultimately the once-faithful audience. The faithful audience has been replaced by people who apparently don't care about the series or anything of that sort, but want to mod in fixes for Bethesda's laziness and the obligatory nude mods.
Plus...that's all the morons know how to do, make crappy action games with a stat system and scam them off as RPGs, and you can certainly use newbie talent as filler for that quality of "work". Which means the "talent pool" of those TES modders still left around are about the best they can hope for, and those are going to be the mappers for Fallout 3.
Fallout 3 = FUCKED.
Ironic that indie gaming is able to easily tap the market that the mainstream has been neglecting out of denial over their own incompetence. It is much like the Adventure genre all over again. :D