Lone Fly in The Immersion
Lone Fly in The Immersion
"“We live, as we dream - aloneâ€". Joseph Conrad, "Heart Of Darkness".
Section8:
Speaking of which, has anyone seen a "fellow adventurer" AT ALL during their time in Cyrodiil? Aside from specifically placed "Dead Treasure Hunters" I've not seen anything...
Fellow adventurers?
Like the competing party in that Wizardry title?
Like the evil party with all the phat lewt in one [both?] of the BG's?
Like the child killer - bounty hunter - parties in Fo 1 + 2 , with all that phat loot?
No?
No, that's old, worn out, empirical think. In Oblivion: No limits to test. In Oblivion: Places to go and Radiant AI to see. In Oblivion: No upsetting challenge of playing with -- others.
That is not the politically correct, double think, demanded by the game entertainment industrial complex.
Consider the possibility that it would complicate the game mechanics to sim adult concepts like ""sharing"'. Takes too much time to hack and bug fix. Where's the profit?
The purported target demographic demands livin' large, pimping their ride, and whacking as the absolute in communication skill.
I'm not saying any one actually bows to this profile. There are 'probably - no - absolutes. BUT. Some one thinks so, and spends the millions of dollars on products that conform to this me-first composite.
Adult Concepts of social interaction. It's probably too complex to mimc in C ++, may be beyond the code and social experience of the entire game entertainment industrial complex, and UNMARKETABLE. Simple social transactions, that any one toilet trained could negotiate with better than average success, are not marketable.
Consequences for the player's actions, or non actions, might pop the illusion of escapist immersion.
Social simulations involving more than the game buyer's ego [Id}, might burst the balloon of denial.
Are we being served? Are we being entertained? How often does repetitive motion, cyclic game-play dim the distractions of life, and we achieve the nirvana, peak experience, of trance fantasy world immersion.
I don't think I'm on the same page as Beth's target demographic. I'm not compelled to bliss out on floating a view window through simulated woods. Did that on the Amiga ,, some Euro title with 'pretty 64 color impressionistic woods and fields ... birds tweeting, clouds floating, .. why do it again and again and again ... oh, got a CD player to ghost through ''Mist'', so i NEED duo card SLI to sink to nitrogen toxic depths of immersion.
Leave me the option and I'll consider the game. Maybe we are talking about the same game.
Is there a Beth apologist in the crowd? A role playing champion who can step into that composite character? Don;t need a low post count - to emulate a third party - visitation that preaches ""Love Beth and see ... Patrick Stewart.""
Tell me ... blessed blissful one.
What is the DRUG of preference for Oblivion? 'Shrooms , Ecstasy, Acid, PROZAC?
What mood alterers does one need to pump a FP-whacker of 80 to 85 percent quality [until patched and mod-ed] into a silicone media spokes-model of 95 to 100%.
It is a pretty product. There is a game included. Why hide it's accomplishments behind the smoke of superlative absolutes?
Why the mind altering superlatives? Something ''shallow'' to hide?
Of all the flaws, it's denial that this title may depend on to endure the bliss ninny immersion. Once the eye candy is tasted, chewed, digested, farted, pooped, -- fish food -- cat food -- chinese take out -- on one's table top -- it's ready to recycle.. lot of work for just an illusion,
just pretending.
Mod's to the rescue. The real drama continues.
Is it in Beth's mission statement: It's up to the mod-ers to role play as Beth dev's and flesh out dysfunctional game mechanics?
Seems to be a modus operandi, the ol' m.o., appears to SELL, so that's justification enough.
The real drama continues. Mod's to the rescue.
So whack a mole and level up.
Whack a bigger mole twice - block - strafe - be shot in the ass by a Radiant AI archer - block, whack bigger mole and level up.
Win the cherry, and like in Pac Man ... munch on ... bold adventurer .. alone in the deep ...
4too