WillyBubba
Novice
No, not exactly like MW, as in MW NPCs simply stood there, doing nothing. From a dev diary it appears as though we can actually poison NPCs' food and drink. Call it a step up, step beyond, whatever you wish, what it means is even the simplest tasks can now have more variety than walking into the room you've been in 50 times before with 50 other characters and walking up to the same spot to find the same guy you've killed/robbed/whatever 50 times before and do it again, the same way.Role-Player said:Now even murders can be more interesting and change every time. By studying an NPC's routine you can ambush them in a secluded alley, instead of running into the crowded bar to kill them.
Just like... Morrowind.
I see it as something much more dynamic, at the very least it should take some repetition out of the game. MW quests were pretty much the same every time.