Excrément said:
there will be a huge difference if you play a stealth character or a warrior or a pure mage. You will see more the difference than in Morrowind. Every guilds has also a stoyline this time and the developers said there were a lot of political plots or stuff like that. For me it is good news. Immersio is gonna be better, so the game is gonna be better.
The world will be more alive also due to RAI.
I like the new combat system also (depends on opinion of course).
Not so sure of the "huge difference". Sure - they have (apparently) added some penalties to sneaking and magic wearing heavy armour. But otherwise the changes sound pretty minor. And you *can* still sneak in heavy plate or cast efficiently when you are skilled - which everyone inevitably comes... at everything. Even more-so now what with only 21 skills total.
Guilds apparently do have more fleshed out quests. But apparently there is no crossing story line between them, no animosity between guilds, and no decisions a player can take and live with the consequences for.
They haven't mentioned much about the political plots "or stuff" - but if the outcome of this doesn't change the game, or even give a different aspect to your relationship with characters, what's the point? The game is still geared around allowing a single character to do everything, own everything, achieve everything.
Immersion - graphically will be improved. Havok isn't playing any where near a big enough part really to warrant it going in in the first place. A few physics based traps (that have no bearing on character skill at all and just rely on player skill!) seems to be the only game effecting use - the rest is rag doll (for deaths) and the ability to move things - which have no effect on NPC's at all. We already know throwing an object won't hurt them, and we haven't been told whether they will even react to having things thrown at them (I suspect not).
RAI is being over hyped by far too many people as TESF. It's already been stated that it's really just to add some life/schedules to the chaaracters. Sure - it probably could have been more, but it's had to be tamed rather much to prevent any game breaking issues. Yes - it will be good to see people going about their daily lives - but that's about it for RAI I think.
As for the combat system - this one is really personal taste. The combat in MW wasn't challenging - but then to me it was just a representation of my character fighting so didn't bother me that I just had to click on the enemy. If the new system means I have to learn fancy combos to take out tough enemies I won't be that enthralled. If I want a fighting game, I'd get DOA or something (which use physics in a far prettier fashion!) and would be a better overall fighting experience anyway.
And that's before we start discussing the removal of teleportation, levitation, the non-implementation of mounted combat, the reduction of skills, the inclusion of a dumb quest compass that can't be switched off etc.
And that's before we start discussing the dismal PR - focussing on graphics (which are having to be reduced for performance anyway), soil erosion (FFS - who cares?), and Patrick Stewart et al.