Some months after my join date, there was another newfag who joined and started asking a bunch of questions along the lines of "what would an rpg gamer like to see in the mobile market". Does anyone remember that? I even posted a picture of him, and after several posts from him where he was trying to convince us that mobile gaming was the future, which we 99% disagreed with, he left without a trace.
Task 1: locate that thread
Task 2: find the (ip) location he posted from and cross-reference it with (a) wherever Beamdog is, (b) BGEE shills, and (c) this crawlkill guy.
uh... observation 1: pretty sure beamdog isn't in Germany observation 2: my account picture is a picture of me and since you posted a picture of this person then presumably you uh what
An analogous situation to this shift from PC (and console) to mobile has already happened. It was when PC titles started being ported and developed for consoles. The consequence of this transition were dumbed-down RPGs, not only because of the audience, but because of simple physical limitations of consoles.
First, the controller is not suitable for more complex control schemes: how many RTS games are on consoles (infinity engine was supposed to be a rts engine, and it shows)
Second, sitting further away from the screen means text has to be bigger, and thus less of it (how enjoyable would Planescape be on a console?)
Third, hardware limitations, particularly pertaining to RAM and graphical power constraints lead to compromises not only in fidelity, but what's much worse, in things like level design (compare Thief 1 and 2 to Thief 3)
It is reasonable to assume something would happen with transition to mobile gaming:
First problem is a repeat of the above (compare Need For Speed editions on PC to those on mobile platforms)
Second, by its nature, mobile gaming tends to be in shorter bursts. In my opinion, most games Codex considers best rpgs are not suited for 10 minute playtimes (personally, I find anything less than an hour or two completely unenjoyable)
Third, once again a repeat of the above
What we assume here, using simple linear interpolation, is that the same (actually worse) simplification of the genre that happened 10 years ago, would happen again. We (at least a significant part of this forum) don't like console rpgs (in before weeaboo codexers) because of this. We will not like mobile rpgs either.