Blizzard =/= BiowareThat is if the manage to survive Anthem,it will be fun if they fire her a few months later after EA kills Biowaste.Gotta get that "shipped a AAA title" on her resume. Can't say I blame her.
Blizzard =/= BiowareThat is if the manage to survive Anthem,it will be fun if they fire her a few months later after EA kills Biowaste.Gotta get that "shipped a AAA title" on her resume. Can't say I blame her.
Fuck,i read it in the morning and just now decided to respond. Oh well,will let the post stay for my shame .Blizzard =/= BiowareThat is if the manage to survive Anthem,it will be fun if they fire her a few months later after EA kills Biowaste.Gotta get that "shipped a AAA title" on her resume. Can't say I blame her.
Where is the sudden hate for this woman coming from? lmao
Where is the sudden hate for this woman coming from? lmao
feargus' studio is surely going places -- now we have a new nickname for 'bugsidian entertainment'Springboard Entertainment
It's RPG Codex.Where is the sudden hate for this woman coming from? lmao
It's a woman.
Obsidian Entertainment -> Springboard Entertainment
(Although this isn't as blatant as Ferret Baudoin's abandonment of NWN2)
otoh it doesn't quite make so much sense for a guy fired for mismanagement to immediately get a job at a bigger, more successful RPG developer and to cling to that job long enough until he can jump ship to an even more successful RPG developer once the writing's on the wall at his present employer. That does come across as the career path of a good social engineer though (hence the praise..?).If he cared so much about Neverwinter Nights 2, why did he voluntarily quit at the most crucial moment? Are you implying that he was plainly fired? That would make sense, considering how mismanaged NWN2 was before Sawyer took the reins.
Hi, I’m Marc, a Level Designer at Obsidian Entertainment in southern California. Prior to joining the Obsidian team, I worked as a professional game developer at Ready at Dawn, Studio Wildcard and Human Head Studios, and earned a master’s degree at the Guildhall at SMU, where I specialized in Level Design.
no truce with the disco elysium doeDetective RPG is coming!
no truce with the disco elysium doeDetective RPG is coming!
A third person cover based adventure shooter set in the streets of New York during the industrial age,showcasing the struggles and hardships of the black working calls and its fight against the oppressive fascistic capitalism and all the homophobic bigotry!no truce with the disco elysium doeDetective RPG is coming!
Disco of Eternity: Cipher Detective Boogaloo
Just play cobra mission to tide you over.Detective RPG is coming!
In other news, Sawyer will do a talk at Reboot Develop 2018 conference (April 19-21, 2018): http://www.rebootdevelop.hr/speakers/
Josh is a video game director and game designer best known for his amazing work on more then few legendary RPGs from Black Isle glory days, including being designer and director on Icewind Dale II, Neverwinter Nights 2 and Fallout: New Vegas, as well as the cancelled Van Buren and Baldur’s Gate III: The Black Hound. He is currently working as game director at Obisdian Entertainment and he was the Project Director and Lead Designer on Pillars of Eternity, homage to the legendary Baldur’s Gate. He is right now acting as the Game Director of Pillars of Eternity II: Deadfire which is to release in early 2017.
Thursday, 19 of April - 16:00-17:00
Take Care (Industry)
Josh Sawyer, Obsidian Entertainment
Friday, 20th of April - 17:30-18:30
PANEL: Evolving the Genre
Panelists: Jullian Gollop, Patrice Desilets, Charles Cecil, Josh Sawyer, Moderator: Dan Pearson
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