HoboForEternity
LIBERAL PROPAGANDIST
Pillars of Eternity 3: now skyrim clone!
Wonder how long before Obsidian ends up like Rare? Luckily Kinect is Dead so Obsidian won’t end up making games for Kinect
Isn't it ironic that Obsidian were bought by the very company that almost sank them.Wonder how long before Obsidian ends up like Rare? Luckily Kinect is Dead so Obsidian won’t end up making games for Kinect
it's not like they were spared this kind of thing as an independent company. One of the reasons Stormlands got cancelled was that they had trouble supporting the Kinect, and it led to massive layoffs that nearly destroyed the business.
Wait, wasn't he saying that working at Obsidian was good back when MCA told us about Obsidian? Heh, how ironic life is.Anthony Davis [...] to Blizzard
Jeff Chung https://www.linkedin.com/in/jeff-chung-0b070228/ is one of their very recent hires. They keep leeching talent from Carbine Studios.
Also it seems like Anthony Davis took Michael Kemski with him to Blizzard.
Urquhart: alright Chris, time to make a decision - whose engine are we gonna use for our next game: Unity or Epic?
Avellone: eeerm, Unity?
Urquhart: No, you should've chosen Epic.
Pillars of Eternity 3: now skyrim clone!
flashback from the old daysWrong Chris at the owner level.Urquhart: alright Chris, time to make a decision - whose engine are we gonna use for our next game: Unity or Epic?
Avellone: eeerm, Unity?
Urquhart: No, you should've chosen Epic.
i dont really care as long as i get royalties since i am the one who obviously propagated the idea of multi million hits.Pillars of Eternity 3: now skyrim clone!
I am sure, uh, that Chris Parker would not want such an eventuality? No, not at all.
Kemski's gone, too? Wow.
That's sad news, Kemski was solid.
From GameSpot's video coverage of TOW: https://youtu.be/58qKmxO_YfQ?t=1237
"When I was walking around their studio they did say that they are working on another project. They were, I think, pulling the lead programmer off of this to go work on their new project."
I guess Anthony Davis was indeed lead programmer on the new project (presumably Mississippi)? And they fill the vacancy by pulling out the lead from TOW? I wonder if this is the project with multiplayer elements.
I wonder what is common in those companies? Jeez, maybe because they are multibillion dollar juggernauts and can afford to build a new engine. Even Atlus can be considered a big company, but at the least they are more wealthy than Obsidian. Stop being a fucking retard and act like you know better. You know shit.
There is also the bonus of not needing to pay some programmers to maintain your own 3D engine. So you can just invest your team into making the game.The real reason more and more devs use 3rd party engines is because 3rd party engines are more generic these days and can be used, as is or with some modification, for any type of game. This is something relatively new to the gaming industry, 10-20 years ago, different kinds of games needed different kinds of engines.
So you agree there is a good reason why companies use 3rd party engines instead of building them themselves. Good job at shooting your argument on the foot.I wonder what is common in those companies? Jeez, maybe because they are multibillion dollar juggernauts and can afford to build a new engine. Even Atlus can be considered a big company, but at the least they are more wealthy than Obsidian. Stop being a fucking retard and act like you know better. You know shit.
Being multi-billion juggernauts has nothing to do with it.
Atlus, like another poster said before me, will migrate to Unreal engine despite now being a part of SEGA, a multibillion juggernaut...
The real reason more and more devs use 3rd party engines is because 3rd party engines are more generic these days and can be used, as is or with some modification, for any type of game. This is something relatively new to the gaming industry, 10-20 years ago, different kinds of games needed different kinds of engines.
For example, you needed Infinity Engine to make top down crpgs. But you needed quake engine to make an FPS, and another engine to make Fifa 99... Now you can use Frostbite 3 to make both top down crpgs like Dragon Age AND first person shooters like Battlefield 5... AND sports games like FIFA...
You understand? Hardware and engine technology has improved so much that a single engine can service most needs.
So spare me your retardation son, i know far more about game development than you.
So, does Obsidian's acquisition by Microsoft mean we won't get another iso RPG from them? No PoE3, no Sawyer historical/tactical RPG?
So, does Obsidian's acquisition by Microsoft mean we won't get another iso RPG from them? No PoE3, no Sawyer historical/tactical RPG?
It's Deadfire DLC, Outer Worlds, and Chris Parker's Skyrim.If they currently have multiple projects ongoing, in addition to Outer Worlds and Deadfire DLCs. It should mean that at least one of the projects is smaller project. Otherwise they are running out of staff members.