Vaarna_Aarne said:Deep-down, it was linear as well.
What I think puts Tekken above the others - especially regarding part 4 - is a sense of flow to the fighting mechanics. If you learn a character in and out, you can work over someone easily even if they try button mashing. The characters have great combos, even without having to be a juggle whore (which is the stupidest thing in fighting games and ruins most of them).thesheeep said:What I dislike about Tekken is that it just is so painfully slow. Seriously, play a round of KoF or Street Fighter, followed by a round of Tekken. Feels like slow motion.
On the other hand, if you have a girlfriend, this might be the right beat em up game to play together. And I mean this in a positive way, as you can still have fun with Tekken, of course
ghostdog said:Barbarian was the best fighting game ever. After endless swordfighting you finally faced the end boss who was a wizard and could kill you with a single ranged hit. The awesome thing was that you could defeat him by simply rolling down twice and then kicking him in the gut, once.
Phantasmal said:Bushido Blade was great, part 2 was just awful though. From what I remember, they even did away with the best feature from the first one -- being able to cripple opponent's legs. Trying to crawl and fight back was pretty awesome.
Phantasmal said:An RPG with Tekken/Soul Calibur-like combat would even be awesome, if it could somehow be worked into a keyboard and mouse control scheme. Some jRPGs have touched on that and they were damn fun, Star Ocean and Tales of... series comes to mind. Devil May Cry combat was a little too much button mashing though.
ghostdog said:Barbarian was the best fighting game ever. After endless swordfighting you finally faced the end boss who was a wizard and could kill you with a single ranged hit. The awesome thing was that you could defeat him by simply rolling down twice and then kicking him in the gut, once.
ushdugery said:I'm just pissed we miss out on a mitsoda written rpg one of the best dialogue writers of all time.
EDIT: The best IMO.
Actually the battle system in ToS was pretty damn great, better than the majority of Japanese and Western RPG systems actually. Your own fault for spamming the same combo and wuss tactic, as I sure as hell didn't. There were plenty of different attacks you could use, not to mention the other characters in your party that could contribute.deuxhero said:ToS would have been fun if it had fighting beyond "use combo, block, use same combo".
3rd Strike is not only good, it's THE best along with KoF XI among fighting games.Dire Roach said:Street Fighter III, or at least 3rd Strike since it's the only version of it I've played, was good. You shitballs should be ashamed of yourselves.
Here's the deal: Most of the characters have a handful of combos and moves you will end up using because of the utterly fucktarded internal balance of the characters. Not to mention the game is so forgiving on command input that it's way wayyyy too easy.Phantasmal said:What I think puts Tekken above the others - especially regarding part 4 - is a sense of flow to the fighting mechanics. If you learn a character in and out, you can work over someone easily even if they try button mashing. The characters have great combos, even without having to be a juggle whore (which is the stupidest thing in fighting games and ruins most of them).
I'm honestly not enough of a fighting game fan to sit and really discuss every little nuance of the mentioned games. I can't stand playing Tekken or any fighting game for a long period of time unless I'm drunk as hell. They all get quite boring, but if I have to play some it'll always be of the 3D variety. I'm surprised people still play SF or KoF, to be honest. Not trying to make a newer=better type of argument, but once 3D fighting games were introduced with Virtua Fighter I never took a second look at those games you still enjoy playing.Vaarna_Aarne said:Here's the deal: Most of the characters have a handful of combos and moves you will end up using because of the utterly fucktarded internal balance of the characters. Not to mention the game is so forgiving on command input that it's way wayyyy too easy.
I wouldn't agree with calling them abominations, but I'd agree with them being bland and unoriginal. In comparison with most jRPGs, they're just typical. The Tales games have never been very good in those departments, but made up for it with fun battle system mechanics that differed from the everyday turn-based combat.PS: I believe we should rather agree that ToS story, dialogue, characters and writing are such abominations that the developers deserve to be hanged from their balls.
Darth Roxor said:Tekken? Street Fighter? Real men play only Budokan when it comes to fighting games.
Imbecile said:Darth Roxor said:Tekken? Street Fighter? Real men play only Budokan when it comes to fighting games.
Nonsense. IK+ is where its at.
It's pretty much the first mainstream effect, like what happened with Oblivion.Phantasmal said:I'm honestly not enough of a fighting game fan to sit and really discuss every little nuance of the mentioned games. I can't stand playing Tekken or any fighting game for a long period of time unless I'm drunk as hell. They all get quite boring, but if I have to play some it'll always be of the 3D variety. I'm surprised people still play SF or KoF, to be honest. Not trying to make a newer=better type of argument, but once 3D fighting games were introduced with Virtua Fighter I never took a second look at those games you still enjoy playing.Vaarna_Aarne said:Here's the deal: Most of the characters have a handful of combos and moves you will end up using because of the utterly fucktarded internal balance of the characters. Not to mention the game is so forgiving on command input that it's way wayyyy too easy.
Vaarna_Aarne said:Tekken 1 was a half-assed game with shallow and bad gameplay and rip-off characters, but it had 3D graphics and the Western hemisphere went "oooooh, shiny" and has failed to understand quality fighting games ever since.
People play 2D fighting games for simply one reason above all: Because the gameplay is so much more interesting and varied than that of the 3D fighting games. The only instances of mind games I've ever seen in 3D fighting games was in MK vs DC.
Also, none of the 3D fighters actually are proper 3D fighting. Only game that attempted that was One Must Fall: Battlegrounds which was lamentably pushed out a YEAR EARLY.
Precisely.Imbecile said:I agree that the 3D is largely irrelevant other than making the games look better, and as a result the perspective has no real bearing on the game. There are good 2D fighters and good 3D fighters. A game is not good because its 2D or 3D - that's just blinkered crap.
Edward_R_Murrow said:If it was like Ninja Gaiden....that'd be beyond amazing.
Well, I always imagined that the best action RPG imaginable would be a Promethean game that used heavy amounts of dialogue and morality throws (as much as killing a human enemy in combat), with the combat in Ninja Gaiden style. In a way, a setting with high powered characters would benefit greatly from the high flying style and mechanics of Ninja Gaiden.Occasionally Fatal said:Edward_R_Murrow said:If it was like Ninja Gaiden....that'd be beyond amazing.
It'll never happen, but fuck yes.