villain of the story
Arcane
The only fact here is that Obsidian has a high-end, console-friendly, eye-candy engine with a lot of expensive middleware packed in to attract publishers. It doesn't mean that that's the only way to go forwardI did see it, but I read it as a fancy blame word of the day. "Fucking middleware, man. It takes 3-4 mil to make a decent RPG but then you've gotta spend 20 mil for middleware, so that's why all RPGs cost 25+ mil."See the point about indie middleware at the end of this post.
1. Obsidian has an in-house game engine they developed to suit their needs.
2. They opted to use another, entirely new engine they were unfamiliar with.
3. They said the reason was the middleware licensing costs.
Facts speak for themselves.
Why do you keep stating the obvious is beyond me. Of course not and duh, they are using Unity now.
and any engine must have expensive middleware to win publishers' hearts.
This is a bizarre point. I don't remember middleware being a major selling point. Got anything to back this up?
I'm not saying that $25 mil is an unreasonable budget for a AAA game. I'm saying that $25 mil is a lot of money and perhaps Feargus would have gotten the contract had he asked for less. It's not like Atari doesn't greenlight smaller projects and never spends less than 25 mil on games.Feargus' $25M figure has a context. He gives Mass Effect as a comparable example so you need to consider and judge his goals within that context. And within that context, $25M is about standard for a high profile AAA game. Under the right circumstances, you can make a game sell more if you throw money at it to reach those figures. Isn't that what Bioware and Bethesda has been doing?
Can't disagree with that. Well, at least it didn't lead to another poor :sob: developer story where the publisher demands a certain game made a certain way and fucks the developer in the ass.
You are the one who's making a claim that there are a few dozens really fucking good indie games out there. Asking you to list some examples (preferably RPGs, as who cares about platformers or puzzle games) is hardly unreasonable and hardly calls for "google it".Hundreds of indie games? A few dozen really fucking good? I must have missed something, do elaborate.
Question mark for both statements? New to the internets? You are a grown up boy, you shouldn't need somebody else holding your hand or giving you a quest compass to see that it is crawling with (mostly shit) indie games out there.
Excluding crowdfunded games: Games of Wadjet Eye Games. Introversion games. Fray Knights*. NEO Scavenger*. Lone Survivor. Amnesia and Penumbra series. Hard Reset. The Void. Sanctum. Red Orchestra 1 & 2 (mods-turned-commercial-games). Legend of Grimrock. Frozen Synapse. Mark of The Ninja. Botanicula. I think all of that adds up to a little over two dozen. All of them I enjoyed more than any AAA crap (sans New Vegas) I have played in the last couple years. I actually remember at least another dozen but I can't recall their names atm and possibly more that I don't even remember right now.
And then there are the crowdfunded games. Chivalry, FTL, Conquistador. There are a few more I fail to recall but when compared in numbers, crowdfunded games fall behind significantly, if that means anything.
And about the hundreds of shit indie games? Steam and other major digital distribution platforms are crawling with them. Browse the <$10 categories. It's like a fucking deluge of toxic sewage set out to drown you.
*: RPGs. Check them out.
Are you saying it was impossible to do a decent engine without fancy middleware 5-10 years ago?
See above.I am saying what I just said: that even in their Onyx engine built-up in-house to suit their needs, Obsidian was (ironically) using expensive middleware and that is the reason they dropped Onyx for PE. Therefore, your question is better addressed at Obsidian, which you might like to keep in mind for the next time you interview someone at Obsidian.
I don't care about the above. I stated a mere fact that. It will remain that way. No context can change it. While I don't trust Obsidian about financial management, I trust them to know what they are doing tech-wise and the associated decisions.
I also very much doubt that they would have buried expensive middleware deep within Onyx just to appease publishers to the point of dropping it completely for PE when Onyx was built up to be their life-line for future games. That is another thing you might like to keep in mind for the next time you interview Obsidian folks.
Or maybe they did just that deliberately to inflate their costs to get more money from publishers. They are, after all, using Onyx for South Park, which is another 2D game, though without the 3D hybrid approach as far as I know. Perhaps they thought that if they used Onyx for a project with a far smaller budget without the expensive middleware shit, their past and present business partners would catch onto it? Anyway, anything that can be said will be pure speculation.
Harder and longer doesn't mean impossible. Didn't he do the Fallout engine in six months or so? Does anyone know how long it took him/Troika to do the Steam engine for Arcanum? Their PA tech demo looked pretty good too.And I just remembered Tim Cain saying in an interview that developing games were harder and took longer back in the day because they had to develop everything themselves since there weren't middleware solutions for everything you might need. I couldn't find the exact quote, though.
PA demo looked neither good or bad to me. A pretty environment with a guy walking and running around with real-time global dynamic lights in stitching framerate. Since we didn't see actual game systems in action, it was merely a renderer to any observer. And it was prettyish but if I were a clueless publisher as most publishers are, I would be worried about that shitty framerate.