I almost can't believe how someone can call those romances in BG2 deep...they were like 5-6 (if even that) short conversations phased throughout the game.
Maybe if Obsidian would release that non-public E3 demo people would have something else to complain about.Why are you fuckers still talking about this nonsense? You're as obsessed as they are.
Why is everybody so surprised?
Honestly I am bit surprised that there hasn't been anyone whining about no romances in Divinity: orginal sin.
And then make No Romances a 10 million dollar stretchgoal. The Codex alone would out whore the rest of the fanbase.I think for Obsidian's next kickstarter, they should make the $5mil stretch goal a romance. They would get to $5mil so fast...
most of them are hoping for some kind of end game romance between the two main characters, unfortunately they are hoping against hope giving the fact that Swen said there is none in his latest let's play stream.
I think for Obsidian's next kickstarter, they should make the $5mil stretch goal a romance. They would get to $5mil so fast...
So any consensus on the implementation of the Codex in the game? Is it good or bad?
Also what have they implemented exactly?
Oh my sweet summer child, where have you been? Take a look at Larian's or steam's official forums and you'll find people demanding it, most of them are hoping for some kind of end game romance between the two main characters, unfortunately they are hoping against hope giving the fact that Swen said there is none in his latest let's play stream.
There'll be an update on Tuesday. After three more updates there'll be a nice polished video to watch, followed by a beta to play, if you gave Obsidian extra money for the privilege.Maybe if Obsidian would release that non-public E3 demo people would have something else to complain about.
Umm, this game isn't out yet.
I thought they said there was an option for that prerelease. Huh.
Ack!
Sorry I meant that I am surprised that there are no romance whiners here in codex, not in the whole internet.
This whole romance whining is starting to rot my brains.
There'll be an update on Tuesday. After three more updates there'll be a nice polished video to watch, followed by a beta to play, if you gave Obsidian extra money for the privilege.
They said summer, so August at the earliest, but far more likely September. August is when they finally finish up the vfx and audio work.The beta is supposed to be available in August right? Or am I mixing the kickstarters?
They had to cut the romance from D:OS because the removal of the male/female restriction meant they'd have to also write it from both a male/male and female/female perspective and that was too much work.
Scarlett and Roderick (or Jane and Joe; Joe and Joe; Lady Redgrables and Dame Rothschilders; or however else you'd like to name/ engender them after today's update) will now have opportunities to explore their like or dislike for one another via our brand new Affinity and Affection system. Certain in-game events (like levelling up, healing one another, and landing a killing blow in-battle) will occasionally trigger co-op dialogues in which your heroes can explore the trust, friendship, and affinity they, at your discretion, may share.
As the game progresses, the timbre of these dialogues will change depending on how your heroes respond to one another. They may become enemies, business associates, friends, or even lovers depending on how you develop them.
They said summer, so August at the earliest, but far more likely September. August is when they finally finish up the vfx and audio work.
I thought I read something official but apparently I dreamed it up?Do you have a source for this or are you just making things up?
The perfect solution.Yes, there's actually a romance between your two characters, but it kind of just gets stated at the very end. Like, "Good job beating the game. BTW, you two love each other!"
I was a little confused, because despite being able to compliment one another in an extremely loving, devoted way, the characters don't talk to one another or acknowledge a romance. It feels a little disjointed.
I'm also unsure about any sort of romance depending on gender, but the way the game says you love each other could kind of be more like family or friends. Like absolute best friends who would be happy fusing their very being to one another for all time.
So... yep. If you're after interactive romance where you win someone over in the style of Mass Effect, it's not here. If you're hoping for the word LOVE to be used, however, you win!
silkvalley said: Several months ago you wrote: "Pretty much all of the status effects that are applied per-hit have scaling impact based on the base speed of the weapon." Let's say a weapon is enchanted to apply a per-hit status effect that lasts 5 seconds on a failed defense check and +15% burn damage. Would accelerating or slowing the attack speed of its holder, magically or otherwise, also automatically change/scale the duration or power of the effect and the burn damage percentage?
No. The variable durations on weapon-based afflictions exist to keep fast single-handed, standard single-handed, and two-handed weapons roughly balanced with each other. Additional effects that adjust recovery time will not change the durations of afflictions derived from weapon attacks.
http://jesawyer.tumblr.com/post/90960095886/several-months-ago-you-wrote-pretty-much-all-of-the
It seems that Josh is wary of OP status effect infliction with fast, accurate weapons, so those weapons get nerfed status effects. The poison on a poisoned dagger is less harmful than the poison on a poisoned greataxe. (I guess you could justify that in terms of realism as well, since the greataxe is larger, and therefore has more poison on it.)