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Obsidian's Pillars of Eternity [BETA RELEASED, GO TO THE NEW THREAD]

Jarpie

Arcane
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Oct 30, 2009
Messages
6,733
Codex 2012 MCA
I almost can't believe how someone can call those romances in BG2 deep...they were like 5-6 (if even that) short conversations phased throughout the game.
 

Elfberserker

Liturgist
Joined
Oct 25, 2013
Messages
1,540
Why is everybody so surprised?
I mean it's dumb, but you people should know that romance seekers are infiltrated everywhere.

Honestly I am bit surprised that there hasn't been anyone whining about no romances in Divinity: orginal sin, Wasteland 2 or in project eternity.
 

Roguey

Codex Staff
Staff Member
Sawyerite
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Messages
36,937
Why are you fuckers still talking about this nonsense? You're as obsessed as they are.
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
:D I'm surprised you're so angry Roguey: topics like those are primo ground for trolling. I don't even read the posts anymore, I just trawl them for jokes.
 

Hormalakh

Magister
Joined
Nov 27, 2012
Messages
1,503
I think for Obsidian's next kickstarter, they should make the $5mil stretch goal a romance. They would get to $5mil so fast...
 

Mirage

Educated
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Jun 22, 2014
Messages
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Location
Baguette Land
Why is everybody so surprised?
Honestly I am bit surprised that there hasn't been anyone whining about no romances in Divinity: orginal sin.

Oh my sweet summer child, where have you been? Take a look at Larian's or steam's official forums and you'll find people demanding it, most of them are hoping for some kind of end game romance between the two main characters, unfortunately they are hoping against hope giving the fact that Swen said there is none in his latest let's play stream.


:what:
 

deuxhero

Arcane
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Jul 30, 2007
Messages
12,070
Location
Flowery Land
most of them are hoping for some kind of end game romance between the two main characters, unfortunately they are hoping against hope giving the fact that Swen said there is none in his latest let's play stream.

I thought they said there was an option for that prerelease. Huh.
 

Fryjar

Augur
Joined
Sep 6, 2005
Messages
176
So any consensus on the implementation of the Codex in the game? Is it good or bad?
Also what have they implemented exactly?
 

Elfberserker

Liturgist
Joined
Oct 25, 2013
Messages
1,540
Oh my sweet summer child, where have you been? Take a look at Larian's or steam's official forums and you'll find people demanding it, most of them are hoping for some kind of end game romance between the two main characters, unfortunately they are hoping against hope giving the fact that Swen said there is none in his latest let's play stream.



:what:

Ack!
Sorry I meant that I am surprised that there are no romance whiners here in codex, not in the whole internet.
This whole romance whining is starting to rot my brains.
:negative:
 

Roguey

Codex Staff
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Messages
36,937
Maybe if Obsidian would release that non-public E3 demo people would have something else to complain about.
:M
There'll be an update on Tuesday. After three more updates there'll be a nice polished video to watch, followed by a beta to play, if you gave Obsidian extra money for the privilege.
 

Mirage

Educated
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Jun 22, 2014
Messages
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Location
Baguette Land
I thought they said there was an option for that prerelease. Huh.

Indeed, there was a possibility for a romance option but shortly before the release it was confirmed not to be the case anymore. I'm too lazy to dig up the old thread and the stream link but long story short, a fan asked about romance during the stream and Swen answered something along the line of "it's not a bioware game" or something like that.

Ack!
Sorry I meant that I am surprised that there are no romance whiners here in codex, not in the whole internet.
This whole romance whining is starting to rot my brains.
:negative:

It's OK, we all know that romance is the best part of an RPG :troll:


There'll be an update on Tuesday. After three more updates there'll be a nice polished video to watch, followed by a beta to play, if you gave Obsidian extra money for the privilege.

The beta is supposed to be available in August right? Or am I mixing up the kickstarters?
 
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Roguey

Codex Staff
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Messages
36,937
They had to cut the romance from D:OS because the removal of the male/female restriction meant they'd have to also write it from both a male/male and female/female perspective and that was too much work. I approve of the removal of content creep of course.

The beta is supposed to be available in August right? Or am I mixing the kickstarters?
They said summer, so August at the earliest, but far more likely September. August is when they finally finish up the vfx and audio work.
 

Infinitron

I post news
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Messages
100,143
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
They had to cut the romance from D:OS because the removal of the male/female restriction meant they'd have to also write it from both a male/male and female/female perspective and that was too much work.

Do you have a source for this or are you just making things up?

I don't think Larian ever promised romance, in the "scripted romantic dialogues" sense. They did promise that your two protagonists could have a relationship state of being "lovers", which was supposed to affect the "timbre" of their existing dialogues, whatever that means. They also said there would be other states that would affect the timbre: https://www.kickstarter.com/projects/larianstudios/divinity-original-sin/posts/747788

Scarlett and Roderick (or Jane and Joe; Joe and Joe; Lady Redgrables and Dame Rothschilders; or however else you'd like to name/ engender them after today's update) will now have opportunities to explore their like or dislike for one another via our brand new Affinity and Affection system. Certain in-game events (like levelling up, healing one another, and landing a killing blow in-battle) will occasionally trigger co-op dialogues in which your heroes can explore the trust, friendship, and affinity they, at your discretion, may share.

As the game progresses, the timbre of these dialogues will change depending on how your heroes respond to one another. They may become enemies, business associates, friends, or even lovers depending on how you develop them.

Does the game still have an "Affinity and Affection" system? If so, what happens when both those values are very high?
 
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Roguey

Codex Staff
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36,937
Do you have a source for this or are you just making things up?
I thought I read something official but apparently I dreamed it up?

Anyway
http://www.larian.com/forums/ubbthreads.php?ubb=showflat&Number=501241&page=11
Yes, there's actually a romance between your two characters, but it kind of just gets stated at the very end. Like, "Good job beating the game. BTW, you two love each other!"

I was a little confused, because despite being able to compliment one another in an extremely loving, devoted way, the characters don't talk to one another or acknowledge a romance. It feels a little disjointed.

I'm also unsure about any sort of romance depending on gender, but the way the game says you love each other could kind of be more like family or friends. Like absolute best friends who would be happy fusing their very being to one another for all time.


So... yep. If you're after interactive romance where you win someone over in the style of Mass Effect, it's not here. If you're hoping for the word LOVE to be used, however, you win!
The perfect solution.
 

Infinitron

I post news
Patron
Staff Member
Joined
Jan 28, 2011
Messages
100,143
Enjoy the Revolution! Another revolution around the sun that is. Serpent in the Staglands Dead State Divinity: Original Sin Project: Eternity Torment: Tides of Numenera Wasteland 2 Shadorwun: Hong Kong Divinity: Original Sin 2 A Beautifully Desolate Campaign Pillars of Eternity 2: Deadfire Pathfinder: Kingmaker Pathfinder: Wrath I'm very into cock and ball torture I helped put crap in Monomyth
http://jesawyer.tumblr.com/post/90960095886/several-months-ago-you-wrote-pretty-much-all-of-the
silkvalley said: Several months ago you wrote: "Pretty much all of the status effects that are applied per-hit have scaling impact based on the base speed of the weapon." Let's say a weapon is enchanted to apply a per-hit status effect that lasts 5 seconds on a failed defense check and +15% burn damage. Would accelerating or slowing the attack speed of its holder, magically or otherwise, also automatically change/scale the duration or power of the effect and the burn damage percentage?

No. The variable durations on weapon-based afflictions exist to keep fast single-handed, standard single-handed, and two-handed weapons roughly balanced with each other. Additional effects that adjust recovery time will not change the durations of afflictions derived from weapon attacks.

It seems that Josh is wary of OP status effect infliction with fast, accurate weapons, so those weapons get nerfed status effects. The poison on a poisoned dagger is less harmful than the poison on a poisoned greataxe. (I guess you could justify that in terms of realism as well, since the greataxe is larger, and therefore has more poison on it.)
 

Duraframe300

Arcane
Joined
Dec 21, 2010
Messages
6,395
http://jesawyer.tumblr.com/post/90960095886/several-months-ago-you-wrote-pretty-much-all-of-the


It seems that Josh is wary of OP status effect infliction with fast, accurate weapons, so those weapons get nerfed status effects. The poison on a poisoned dagger is less harmful than the poison on a poisoned greataxe. (I guess you could justify that in terms of realism as well, since the greataxe is larger, and therefore has more poison on it.)

I first read greataxe as grenade.

I was confused.
 

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