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Game News Odo is Doing VO for Fallout: New Vegas

Luzur

Good Sir
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Deep Space 9? as in Star Trek Deep Space Nine?
 
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Lavoisier said:
From what I've heard voice acting pays very shittily, even in big Hollywood productions (I think hugo weaving said it on an interview about voicing one of the transformers).
Which begs the question why DO known actors take on these jobs?


It depends on how efficient the actors are at voice acting. Good voice acting - from the producers view - is largely about efficiency. When I used to dabble in the professional end of stage/film, there was a theatre acto in my city who basically had the voice acting market cornered. The reason was that he could do 3-4 adds in a ONE HOUR LUNCH BREAK! No fucking kidding, he'd just sit down, having read the scripts the night before, and hit the exact number of seconds and the exact pacing that he was told to. At most, if it was an animation, he'd ask for a run-though first so he could mark in the number of seconds each section had to take.

Obviously guys like that are rare, but I imagine that if they do voice-work regularly they'd get good at it, they'd spend less time on it (and more time on characterisation) and get paid a lot more. I suspect Mark Hamill probably makes a hefty fee per hour these days, because he's done so much Joker and other stuff that he could reel it off to the exact number of seconds and timing, saving $$$ for the producer, and hence being able to demand more $$$ for himself.

On the other hand, even if you're an awesome film/stage actor, if you're used to it being 'all about you', and can't deal well with the idea that you have to hit a precise number of sections for every phrase, it's going to take a lot of takes, cost the produer a lot of money, and they're not going to want to pay you very much for it.
 

Zomg

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Azrael the cat said:
On the other hand, even if you're an awesome film/stage actor, if you're used to it being 'all about you', and can't deal well with the idea that you have to hit a precise number of sections for every phrase, it's going to take a lot of takes, cost the produer a lot of money, and they're not going to want to pay you very much for it.

I doubt video game VO has much timing pressure compared to like TV and radio, advertisements and so on. Who is gonna care if you stick an extra beat in your line?

I'm sure the Patrick Stewart/Liam Neeson strata of video game VAs know they're just advertisements for the game to generate hype. The work is easy and doesn't take long, the weakass "directors" won't push them, and no one cares if they put any effort in. It's the "VO circuit" types that work in cartoons and shit that take it seriously as a craft.
 

Data4

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Just out of curiosity, does anyone know if Don LaFontaine ever did any voice work outside of commercials and movie trailers?
 

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