ColonelTeacup
Liturgist
- Joined
- Mar 19, 2017
- Messages
- 1,433
Witch DoctorOk but which classes can niggers be.
Zulu Warrior
Shaman(?)
Some type of primitive jungle priestess
That's all I could think of.
Witch DoctorOk but which classes can niggers be.
Thats realistic of course. I like it. Morrowind had it too. I think even the first edition of DnD had something like that
But today that would equal misoguny or some other liberal BS
Do you know any successful woman illusionist?
rap(p)erWitch DoctorOk but which classes can niggers be.
Zulu Warrior
Shaman(?)
Some type of primitive jungle priestess
That's all I could think of.
Well, they'd definitely have a market for it in the hentai sector considering the popularity ofrap(p)er
Until Skyrim eliminated attributes, every Elder Scrolls game had a player-character's starting attributes affected by both sex and race.Didn't Arcanum have different stats if the PC was male or female? Thought it was a nice detail.
Thats realistic of course. I like it. Morrowind had it too. I think even the first edition of DnD had something like that
the fact that i have to play as a "half-orc" instead of an outright nigger to get my +3 STR -27 INT bonus to muh dik shows u how bitchmode video games r.
differences in gender when it comes to character creation
Inquisitor? Can you be a woman at all?
Should penalize strength but give better reaction from men, unless trying to exert authority. Also women should have it easier with black magicks/demon pact type of stuff since they are already evil by nature.
Rolling for stats
costing more to resurrect non-humans
story events being random
osing your old abilities till you reached a high level in your new class when multiclassing
gargoyles having detachable wings
mutliclass XP penalties
rap(p)er
As for the history of this decision, we didn't have this in the original game design specifications. We only had the race adjustments. We had hoped that the game would contain a great deal of content that would allow people playing different genders to have different experiences, and we did end up with some. For example, there are quests that have different solutions depending on if you are a man or a woman, and many dialogs take into account gender difference too. But as the game progressed, the difference seemed superficial.
That bothered some of us at Troika. We had wanted every stat to mean something in the game. Otherwise, why have it? If a male human fighter and a female human fighter have the exact same experience in the game, why even have both in the game? It takes a TREMENDOUS amount of art resources to make the gender-specific art animations, which was the main reason we dropped the gnome and halfling females from the game (we had planned from the beginning to not include dwarf or half-ogre females, for story reasons).
So it was during our balance phase that this issue came up. We had already deleted or replaced some skills and spells that were not being used, and to be honest, I was the person who pointed out that the gender stat seemed to do very little in our game other than determine whether the player was called "ma'am" or "sir". True, there were a handful of quests that had different solutions based on gender, but none of them were main-story arc quests, and there were not many of them.
At this point, someone suggested giving stat adjustments to gender, just like we did for race. Our initial reaction was "we can't do that, people won't expect to see that, no other game does that". But the more we thought about it, the more we realized that it fit our philosophy of making every choice matter. Gender should be more than just different art and a different title. Someone playing a male character and a female character should feel a difference between them.
But like all of our other adjustments, we wanted it to be balanced. Neither gender should be better, but we liked the idea of them being different. The first idea was a bonus tied into gender, so depending on which gender you picked, you got a bonus to some stat. But then someone pointed out that we didn't have female choices for four of the races, so you would always get the male bonus. So someone else said "Why not have a balanced adjustment for just females? A plus and a minus, so they are not better or worse but certainly different?". We played around with the idea and several adjustments, and everyone liked the "+1 constitution, -1 strength" adjustments. It especially made sense with the elves, who were matriarchal and stong magic-users. So we added it, along with a background to get rid of it if someone didn't like it.
And some people heard about this change and hated it.
I must admit I don't understand most of the objections. We didn't make one gender better than the other, we just made them different. We didn't pidgeon-hole any gender, since the ultimate potential is the same for both genders. It wasn't a decision made by a bunch of anti-feminist males, as all of the women here liked the idea and a few of the men were hesitant (if only because they were afraid of people misunderstanding the change, not because they didn't like the change itself). We simply made genders different.
Personally, I am offended by games that don't let me choose gender, or that treat different genders as identical, as if there is no difference between them. Difference is NOT a bad thing. Having men and women be the same is as bad as having elves and humans be the same. Elves are NOT pointy-eared humans. Women are NOT men with different art. But because we made them different doesn't mean elves are the race of choice or that women are better characters to play than men. They are just different.
I guess it all boils down to this: Troika wants every choice you make in the game to matter and to affect something. We don't care if the effect is good, bad or neutral, but we want the choice to make the game feel different for the chooser. Gender did not have this effect until we added the stat adjustments.
every choice you make in the game to matter and to affect something
lolno, women have worse reflex and hand-eye coordination. If anything every typical stat should be penalized but we are leaving to strength for sawyerism.I think -1 Strength, +1 Dexterity is fair and realistic
It should be -1 Strength, +1 Charisma
Anything more than this is a step toward F.A.T.A.L
It should be -1 Strength, +1 Charisma
Anything more than this is a step toward F.A.T.A.L
Men can use their sex appeal towards women much as women can use it towards men.
Except that is not nearly as useful since it is generally men who are in positions of authority that the player can benefit from.It should be -1 Strength, +1 Charisma
Anything more than this is a step toward F.A.T.A.L
Why +Charisma? Men can use their sex appeal towards women much as women can use it towards men.
Iznaliu, Inquisitor, not Inquisition lololololol
But men can't use their sex appeal toward other men(unless they are from my attractive boys folder)
and most of important NPCs in RPGs are men.
Except that is not nearly as useful since it is generally men who are in positions of authority that the player can benefit from.
We are talking about a general scenario and human characters.What about an RPG set in a harem?
We are talking about a general scenario