^ Yeah, I thought that was a nice easter egg.
Yeah, and it's, in my view, the biggest evidence that back in the day games were made by different people with a different mindset. Each time I play some old games around Christmas, I discover hidden Christmas modes. Last year it was Crusader: No Regret and Worms Armageddon. This year it's Tyrian. And I imagine there are dozens more out there. When was the last time you've heard about a Christmas easter egg in a modern game? Yeah.
Christmas EE would be too insensitive in our politically correct times. Can't have that.
Anyway, what would be your favourite/least favourite maps?
Best ones for me are prob Savara and the Fleet. I love shooting down big ships and actual airplanes, and both of them are filled with those to the brim. Also, the Savara theme has to be my fav one in the game.
I absolutely fucking hate Gyges and Deliani, though. It's like all the Fucking Annoying enemy types can be found only on Gyges. Deliani also has lots of uncool stuff, especially sudden bumrushes of platforms that shoot those big yellow balls
The only maps I hated were those without proper background (pure space maps) and/or *completely* off the wall themes (not just somewhat off the wall as it is expected of Tyrian maps) or just BSB - like windy, markers, mistakes, EP2 Soh-Jin (actually empty space with shit), also Coral and Fruit from EP5 (T2000), but EP5 was p. shit anyway.
Always loved Tyrian. Only played the 2K version though, not sure how it differs.
Mostly shitty Ep5, some new super-arcade modes (including flying a dragon), some new stuff like ships and equipment, unfortunately mostly restricted to EP5 and new type of shield breaking the linear progression somewhat (Gencore Solar Shield, middling protection, but self-powered).
I think there are some tweaks in as well, for example heavy guided bombs seem to track their targets better.
Really must be played using the mouse though; keyboard performance doesn't come close, it's just not fast enough.
KB is still better than touchscreen, though.
But you know, despite all that robust ship customization, it always ends with
Stalker Supercarrot + zica lasers + sonic wave anyway
And while zica laser is up to debate (can be replaced with normal laser HUEAHUEAHEHUEH), is there actually ANY reason whatsoever to get something other than sonic wave? I just don't see it.
Actually, there are quite a few valid weapon combos.
Sonic wave is so awesome because it is versatile - it has two different firing modes that allow it to function as either front support weapon or side/rear defensive one.
Still, if you have plenty of forward firepower you can try other rear weapons - rear missiles add really heavy firepower to forward/side angles where many enemies will be coming from when you're focusingon something with your main weapon, guided microbombs are pretty awesome, even though they clutter the screen, heavy guided bombs work very well in T2000 by delivering heavy hitting power to targets regardless of where they are, starburst may be neat if you want primarily protection from lateral collisions, rear megapulse adds excellent side firepower in addition to supporting forward firing weapon and firing to the rear AND it fragments and spams projectiles all around the screen and so on.
Forward firing weapons are also not limited to just lasers and zica lasers. Megacannon is good if you want to hit stuff behind obstacles and it hits large targets multiple times, megapulse is actually excellent well rounded weapon that also murders swarms of enemies, even ordinary pulse is pretty reliable in terms of raw firepower.
My only problem is that heavy and normal missiles are pretty wimpy later on.
And then you have sidekicks and can pick those that do the best job compensating for weaknesses of your main weaponry.