Surely you're familiar with the concept of the 'thin edge of the wedge'?
Yes, but this isn't it. This is more like the fourth guy in a DVDA scene. It's not like he's going to significantly fuck things more than they already are, unless he's the straw that breaks the "camel's" "back."
This development needs to be considered in the context that change happens gradually, with (seemingly small) steps like these. It's not just that there is clear content dictation (and to claim its 'feature dictation, not content dictation', is spurious), but also a clear direction as to how the outlook of gamers is to be shaped. Consider how friendly to the adventure genre this development is. If your adventure doesn't feature anything 'collectible', if its a strange, narrative-twisting interactive tale, say the game equivalent of 'Memento', how will you shoe-horn 'achievements' into it? And what of the need of every game to feature Live voice-chat?
The onus is still on the developer. The adventure doesn't have to feature collectibles, it can provide achievements for simply progressing through the narrative. Spamming the player with a pointless interuption is probably the biggest worry for this system.
As for Live chat, I'm assuming it's optional, even if that means not plugging in your headset. It's thoroughly pointless for most games, but not entirely useless in the right circumstance. The integrated IRC in Minions of Mirth, for instance is a great way for new players to communicate and learn the game. It's arguably better than going to gamefaqs and posting "I cant euqip teh ring hlep plz!!111"
Plus, it's a vaguely social layer of interaction, which is probably somewhat healthy, excepting the stereotype of the sort of person who is likely to be online.
Think about how it is that RPGs are now being reviewed like this.
Look at the mindset there. An RPG must feature lots of cool stuff you can pick up early, and huge battles you can get into right off the bat. And it's got to be easy to be teh big RULERMAN. A dominant mindset like that doesn't just happen overnight. It's a the result of an accumulation of changes.
Yes, but I fail to see how this minor imposition on Microsoft's behalf has any significant impact on the already dominant mindset. The changes have already accumulated, and the business end of the wedge is already "all up in dis bitch." It's just another brick in the wall.
As I've said, I don't agree with the principle, but I don't see how it's fucking the industry any more than it's already fucked.