Thread for discussing your favorite TSR adventure modules from the old editions of D&D, and maybe to share ideas on how to run them nowadays or just share the crazy oddities one can find in them or even memories, if you were lucky enough to play them.
We can also discuss classic settings and other sourcebooks like the Mystara gazeteers here. Basically everything except core rules.
Many of these adventures are easy to purchase digitally nowadays at DriveThroughRPG although not everything can be found. Other sources have pretty much everything released by TSR but they're a bit more "shady" so you'll have to search them yourself.
A good reference list of all the module series can be found here.
I am not a D&D "true veteran", since I started playing PnP in the late 80s, and back then in Spain D&D wasn't very big (popular games were MERP/Rolemaster, Runequest, Elric, Call of Cthulhu). I just played a couple AD&D Dragonlance adventures, plus what I could learn from playing Gold Box cRPGs. Later I played some 3e and recently 5e, so my knowledge of the TSR era is more theoretical than practical.
But this last year I've been "discovering" old adventures from the 80s and 90s and while quality is very uneven, there's absolute gems out there. Even the ones that are obviously flawed or just bad often include some very nice ideas. It's like a gold mine for a modern DM (or should I say, especially for a modern DM, given the terrible quality of adventures released).
Here's part of my newfag print-on-demand collection. I just hate reading on screen, and it's so cheap nowadays...
I plan to run some of these old adventures with my friends this year, assuming the current pandemic apocalypse allows it. I'm still undecided on what system I'll use, though.
So far I've read UK4, "When a Star Falls" and B10, "Night's Dark Terror".
B10 - Night's Dark Terror is absolutely amazing. I picked it after reading some opinions in forums, and indeed lives to its reputation as one of the best adventures ever, a love child between Robert E.Howard and Gary Gygax. The battles and challenges are full with interesting and potentially fun options for the players, and it includes a huge open-ended hexcrawl with around 20 locations to explore (from tiny tombs to huge dungeons). Only 60 pages long, but it has enough to run a full campaign for months. Some parts of it are a bit sketchy, others are questionable, but with a little work you can turn it into a memorable game.
UK4 - When a Star Falls is more of a mixed bag. Amazing ideas, very rich setting, characters, and a very original adventure with intrigues among treacherous librarians, plus the "Memory Web" addition as New Monster, which I loved. However it's pretty much linear and not in a good way. If I ran it, I'd probably replace half of it.
We can also discuss classic settings and other sourcebooks like the Mystara gazeteers here. Basically everything except core rules.
Many of these adventures are easy to purchase digitally nowadays at DriveThroughRPG although not everything can be found. Other sources have pretty much everything released by TSR but they're a bit more "shady" so you'll have to search them yourself.
A good reference list of all the module series can be found here.
I am not a D&D "true veteran", since I started playing PnP in the late 80s, and back then in Spain D&D wasn't very big (popular games were MERP/Rolemaster, Runequest, Elric, Call of Cthulhu). I just played a couple AD&D Dragonlance adventures, plus what I could learn from playing Gold Box cRPGs. Later I played some 3e and recently 5e, so my knowledge of the TSR era is more theoretical than practical.
But this last year I've been "discovering" old adventures from the 80s and 90s and while quality is very uneven, there's absolute gems out there. Even the ones that are obviously flawed or just bad often include some very nice ideas. It's like a gold mine for a modern DM (or should I say, especially for a modern DM, given the terrible quality of adventures released).
![GLySUDo.png](https://i.imgur.com/GLySUDo.png)
Here's part of my newfag print-on-demand collection. I just hate reading on screen, and it's so cheap nowadays...
I plan to run some of these old adventures with my friends this year, assuming the current pandemic apocalypse allows it. I'm still undecided on what system I'll use, though.
So far I've read UK4, "When a Star Falls" and B10, "Night's Dark Terror".
![vRQAsto.png](https://i.imgur.com/vRQAsto.png)
B10 - Night's Dark Terror is absolutely amazing. I picked it after reading some opinions in forums, and indeed lives to its reputation as one of the best adventures ever, a love child between Robert E.Howard and Gary Gygax. The battles and challenges are full with interesting and potentially fun options for the players, and it includes a huge open-ended hexcrawl with around 20 locations to explore (from tiny tombs to huge dungeons). Only 60 pages long, but it has enough to run a full campaign for months. Some parts of it are a bit sketchy, others are questionable, but with a little work you can turn it into a memorable game.
![DxLxv2s.png](https://i.imgur.com/DxLxv2s.png)
UK4 - When a Star Falls is more of a mixed bag. Amazing ideas, very rich setting, characters, and a very original adventure with intrigues among treacherous librarians, plus the "Memory Web" addition as New Monster, which I loved. However it's pretty much linear and not in a good way. If I ran it, I'd probably replace half of it.
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