Played Reviver on PC88
Apparently this game was 1987 Wapan game of the year.
The story is pure “isekai” where a high schooler is beamed to another world to save it. I don’t think there’s an older game of this type.
It is a adventure/RPG game hybrid. Even on PC88, what Wapan calls “adventure game” is in reality a glorified visual novel. But here the adventure part is more like Quest for Glory/King’s Quest. It is very easy to miss an important item/clue and be forced to restart. Not to mention many ways to die out of the blue.
The RPG part comes down to exploring various dungeons and beating up enemies, but the game has no leveling up. Progress comes down purely to resource management. The game has a day/night cycle and a hunger meter, funnily enough in this game you can die by overeating or eating too much of the same food. Not even Digan no Maseki from 1988 had anything like this.
The final boss has two fake clones that force you to reset and redo the entire dungeon which is amusing.
Apparently this game was 1987 Wapan game of the year.
The story is pure “isekai” where a high schooler is beamed to another world to save it. I don’t think there’s an older game of this type.
It is a adventure/RPG game hybrid. Even on PC88, what Wapan calls “adventure game” is in reality a glorified visual novel. But here the adventure part is more like Quest for Glory/King’s Quest. It is very easy to miss an important item/clue and be forced to restart. Not to mention many ways to die out of the blue.
The RPG part comes down to exploring various dungeons and beating up enemies, but the game has no leveling up. Progress comes down purely to resource management. The game has a day/night cycle and a hunger meter, funnily enough in this game you can die by overeating or eating too much of the same food. Not even Digan no Maseki from 1988 had anything like this.
The final boss has two fake clones that force you to reset and redo the entire dungeon which is amusing.