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Old/obscure/underrated JRPGs

abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,891
Location
Fiernes
Played Reviver on PC88

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Apparently this game was 1987 Wapan game of the year.

The story is pure “isekai” where a high schooler is beamed to another world to save it. I don’t think there’s an older game of this type.

It is a adventure/RPG game hybrid. Even on PC88, what Wapan calls “adventure game” is in reality a glorified visual novel. But here the adventure part is more like Quest for Glory/King’s Quest. It is very easy to miss an important item/clue and be forced to restart. Not to mention many ways to die out of the blue.

The RPG part comes down to exploring various dungeons and beating up enemies, but the game has no leveling up. Progress comes down purely to resource management. The game has a day/night cycle and a hunger meter, funnily enough in this game you can die by overeating or eating too much of the same food. Not even Digan no Maseki from 1988 had anything like this.

The final boss has two fake clones that force you to reset and redo the entire dungeon which is amusing.

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abnaxus

Arcane
Patron
Joined
Dec 31, 2010
Messages
10,891
Location
Fiernes
Played The Knights: Avalon no kishi on PC98 (1993)

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This game is from the developer of Rarue, which was a very good game.

The main character is a newbie knight who gets thrown into the thick of it, as the game starts with a regicide and kidnapping of a princess. In the rather long prologue the main character must chase after her alone. After the princess is saved, there are two more companions and you must travel the world to beat “the Bright King”. The identity of the Bright King is unknown and as you travel the world you learn more and more while you thwart the designs of the Bright King’s henchmen.

But it’s kind of obvious early on that the Bright King is the resurrected, ebul King Arthur. Before the end of the game you even have to trounce Merlin, Galahad, Percival, Bors and Bedivere.

Gameplay wise each character has 12 inventory slots in which you are free to put weapons, armour, spells, potions and skill related items. These 12 slots determine what you can do during combat. You are also completely free on how to develop your characters’ stats after leveling up.

Weapons and armour break after a number of uses which can be deadly during a boss fight. The game lacks blacksmiths, so unfortunately you must lug around multiple weapons and armour sets as you progress through the game. During random encounters with monsters, many monsters tend to spam status effects, all of which completely disable a character (even poison). There are rings that offer protection, but these break too and very quickly at that.

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