gaussgunner
Arcane
I have to agree with Mustawd. If you can make an indie game that looks even that good, you're ahead of the game.
Ok so I am the ART stage. This is an isometric RPG made from tiles so...what style to go for and which artist to go with?
Am considering a style similar this...http://www.playwildterra.com/
Looks 3D rendered?
I have to agree with Mustawd. If you can make an indie game that looks even that good, you're ahead of the game.
Ok so I am the ART stage. This is an isometric RPG made from tiles so...what style to go for and which artist to go with?
Am considering a style similar this...http://www.playwildterra.com/
Looks 3D rendered?
Mmm...that looks delicious! Really nice. That's all I really have to add.
As for other suggestions, check out the ancient ones. Arcanum, Konung, etc. High levels of detail as well as unique UI and menus that add to the atmosphere and fit the game are a huge plus as well.
Are those games actually tile based? They look more like art to me.
Are those games actually tile based?
Are those games actually tile based?
Yes, you can really tell in the screenshot below:
It's especially telling in the pattern of the dirt areas.
Many older 2D games did it. Commandos 1 & 2, Fallout 1 & 2, Arcanum, etc. There was still some set pieces so it wasn't always 100% tiles.
The only issue with the art above is that it's generic, as other games have reproduced the same general look.
Balrum
Eschalon Book 1
Eschalon book 2
But I wouldn't let that stop you. You can still make something unique with a few changes.
I'm wondering about Arcanum and Konung.
We've recently added many more styles of melee weapons in Flare's core game data. These were commissioned by the team at Exiled Kingdoms which makes great use of lots of Flare art.
Here are the basic models for these ten new weapons. The Blender models (CC-BY-SA) can be found in our game repo here.
Some more discussions on how he created assets for the game:
http://flarerpg.org/blog/20110801
http://flarerpg.org/blog/20110825
http://flarerpg.org/blog/20110912
https://erwin12santiago.carbonmade.com/$15/ an hour is a lot, usually indie developers won't pay more than $5/h.
Link artist's portfolio pls.
Max: The two cardinal rules of producing are one: Never put your own money in the show.
Leo: And two?
Max: [yelling] Never put your own money in the show!
Max: The two cardinal rules of producing are one: Never put your own money in the show.
Leo: And two?
Max: [yelling] Never put your own money in the show!
Playing around with multi-tiles I am now facing two tough questions. Interiors, do I show them as a separate screen or as a new screen?
And how to manage multiple tiles to create larger structures, cliffs, houses, etc.
http://imgur.com/a/97lV4 (link, still don't know how to insert pictures).
As you can see this is quite tricky so I am introducing a prefab builder where chunks can be assembled and placed down as a single unit.