I like the progresion from mid level to high level adventure mainly because i like to play wizards, and i feel i'ts at high levels where i actually get to unlock and play the class.
I strongly agree. I like to play arcane casters in general. And fell like before lv 10, I an a mere apprentice. In the beginning, I was preferring spontaneous casters and new takes to vancian magical system like Arcanist on Pathfinder. But after I read a little of Dying Earth from Jack Vance(din't finished the reading), I started to like far more prepared casters. Not only the 1e "magic user". But also kits like Witches on Pathfinder 1e and the 2e complete wizard handbook.
Now I an honestly playing more as a prepared caster.
"balance people" still thinks that being impacfull equal to being overpower, the arcane spell list is trash
I strongly agree. Balance cultists ruined wizards on newer editions of Pathfinder and D&D.
And I never understood why they complain so much about arcane spell casters and so little about
CoDzillas, which has stronger spells than wizards, double the hit points dice, better saves, can cast in armor(....) Instead of making fighters interesting, they decided to ruin wizards and now, on 5e and pathfinder 2e, only evokation worth being used, all other spell schools are trash.
Conjuration, necromancy, illusion and abjuration was the spells which took the greatest hit.
Anyways on the topic of the thread: it's at high levels where you start to play mindblowing scenarios, where stories can go wild and otherworldy. The point on high level is to play high level content, not to keep playing killing rats at the basement.
Yep. Many DM's say that is hard to challenge a high level party because they don't wanna to run a otherwordly campaign.
For my experience, high level play can only work on otherwordly campaigns or in few "Faerun" places which are otherwordly enough like Netherese, And even in a Netherese campaign, you will go do otherwordly stuff. DM who say that they can't challenge the players, generally try to make a high level campaign work in sword coast.
Even Pathfinder Kingmaker, when the game becomes high level on later chapters, you start to "face" a lot of things from the first world. Hell, you need to fight two Jabberwocks at the same time and need to deal with a first world invasion depending on your choices and a extremely nasty curse.
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The unique boring high level adventure that I've played in a video game is Throne of Bhaal and honestly, Shadows of Amn late chapters did high level content better than Throne of Bhaal. If was up to me, Throne of Bhaal would happen part on Abyss and part on Limbo with a demon lord trying to get the Bhaalspawn essences to ascend to divinity.
good/believable high level adventure and not fall into ToB pitfall of turning the plot into Dragonball Z episode.
The animes who did "high level characters" right moved to otherwordly settings too IMO. For eg, on Hiatus X Hiatus, now that there are a lot of "high level hunters", the manga is exploring the Dark Continent. On Yu Yu Hakusho, when Yusuke reaches "rank S", he goes to the depths of Makai.
Why would such powerful beings "live in a city".
Why do they even need to congregate in the same area, on the same continent, if they can be where they want, when they want, and even their "slaves are epic level"?
Are they not different from some lame goblins huddling together in cave and waiting to be slaughtered by a merry band of murderhobos?
Maybe Orcus has his phylactery. I din't even read the module. And no, their slaves aren't epic levels. And according to what I read about a adaptation of the module to NWN1 engine, you don't fight then, cuz you have no chance. You interact the minimum to solve a quest and that is it.
We aren't talking about Liches in mid of Faerun. We are talking about Orcus abyssal layer. What is "great" in a place can be average in another. For eg, someone can be tall in a country and average in height in another. What is epic in human world can be "mundane" in a alien world. On 3e, Orcus CR is 28 and on 2e he is even stronger.