Barrow_Bug
Cipher
So, this is a topic I've wanted to start at the Codex for a while now. One of my favorite factors in a CRPG is the discovering of new "hubs" wherein the PC can meet new characters and see new locales. I always look forward to the new and interesting people I'll meet, the style of the town or settlement, and the new stories and quests it will generate.
If we use a bad example (here we go) Fallout 3 is not the kind of thing I'm talking about. There are really only 3 or so biggish towns and the rest are made of settlements containing no more than, like, 5 fucking people.
A good example would be The Witcher. You enter a township or village, and there's children playing in the street and vendors hocking their wares. There's old people, young people dogs and chickens. Guards patrol, whilst musicians and performers caper about. This (for me) is what makes CRPG's interesting.
My question is, what are some good examples of "hubs" that really generate an authentic feeling of you "being there". What are your favorites and why?
If we use a bad example (here we go) Fallout 3 is not the kind of thing I'm talking about. There are really only 3 or so biggish towns and the rest are made of settlements containing no more than, like, 5 fucking people.
A good example would be The Witcher. You enter a township or village, and there's children playing in the street and vendors hocking their wares. There's old people, young people dogs and chickens. Guards patrol, whilst musicians and performers caper about. This (for me) is what makes CRPG's interesting.
My question is, what are some good examples of "hubs" that really generate an authentic feeling of you "being there". What are your favorites and why?