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Arkane On the question of experience points in RPGS

Apostle Hand

Death Knight
Patron
Batshit Crazy
Joined
Apr 18, 2018
Messages
1,975
Location
Inferno
You got to spend long time killing enemies and solving quest to be able to level up. Why does it tako so long? And when you level up, you receive some shit thing like extra feat or something, and beside that you must level up your companions too and choose wisely what to do with them when they level up. And just as you grow really strong, soon the game is done and you can't do some awesome stuff with your character. Seems to me that it's like some math your doing with experience point.
 

Spukrian

Savant
Joined
May 28, 2016
Messages
829
Location
Lost Continent of Mu
The problem here is not with xp, it's with levels. If we could use the xp to directly buy stats/skills/perks/abilities/whatever as soon as we gain them and not gate advancement behind level requirements then there would be less waiting.
 

Lord_Potato

Arcane
Glory to Ukraine
Joined
Nov 24, 2017
Messages
10,911
Location
Free City of Warsaw
You got to spend long time killing enemies and solving quest to be able to level up. Why does it tako so long? And when you level up, you receive some shit thing like extra feat or something, and beside that you must level up your companions too and choose wisely what to do with them when they level up. And just as you grow really strong, soon the game is done and you can't do some awesome stuff with your character. Seems to me that it's like some math your doing with experience point.
you seem not to like RPGs.
 

NecroLord

Dumbfuck!
Dumbfuck
Joined
Sep 6, 2022
Messages
14,791
It's only a matter of gauging the power level of the player.
What determines his growth.
Killing monsters, solving quests and advancing the plot, and so on.
 

Dark Souls II

Educated
Shitposter
Joined
Jul 13, 2024
Messages
470
Any game that's actually designed well should have the following:

- you are able to complete the game on lvl 1, using your skill, wits, and adapting optimal tactics
- if you're too dumb to complete the game on low lvl, you can grind, but there should be a designated grinding area to make grinding non-tiresome

That being said, the only two well designed game franchises are:

- Dark Souls
- Black Souls
 

Iucounu

Educated
Joined
Jul 4, 2023
Messages
956
You got to spend long time killing enemies and solving quest to be able to level up. Why does it tako so long?
Much of that is just due to poor balancing by the devs.

Increased skill and equipment should results in changing gameplay through the game; but it should always be fun, from fighting with your fists in the beginning to dropping nukes at the end. Having to fight bullet sponges through 2/3 of a game is not very fun.

And when you level up, you receive some shit thing like extra feat or something, and beside that you must level up your companions too and choose wisely what to do with them when they level up.
Each new type of of equipment you find should result in a new ability skill tree. For example:

1. You start the game with just your empty fists, but by paying for boxing instructions (with money you've earned running errands) your fist fighting skill increases. Actual fist fights may also increase your skill, but to much lesser degree (to discourage grinding).

2. You find a knife, and by asking some thug for knife-fighting advice your knife skill increases. Again actual knife fights may also increase your skill, but to much lesser degree.

3. Ditto for swords, bows, etc.

But instead of this, devs invent swords with intrinsic damage between 1-100(!), to be used together with the player character's "melee damage" stat, that you can increase with XP points you got from talking to a farmer about the weather. It's as if their stat systems are completely disconnected from their own gameworld. [This strawman scenario was inspired by The Witcher 3.]

And just as you grow really strong, soon the game is done and you can't do some awesome stuff with your character. Seems to me that it's like some math your doing with experience point.
At least some games give you NG+...
 

Daemongar

Arcane
Joined
Nov 21, 2010
Messages
4,944
Location
Wisconsin
Codex 2016 - The Age of Grimoire Enjoy the Revolution! Another revolution around the sun that is.
If we could use the xp to directly buy stats/skills/perks/abilities/whatever as soon as we gain them and not gate advancement behind level requirements then there would be less waiting.
See: System Shock 2 and others. It's been done.
it should always be fun,
No it shouldn't.
Each new type of of equipment you find should result in a new ability skill tree. For example:

1. You start the game with just your empty fists, but by paying for boxing instructions (with money you've earned running errands) your fist fighting skill increases. Actual fist fights may also increase your skill, but to much lesser degree (to discourage grinding).

2. You find a knife, and by asking some thug for knife-fighting advice your knife skill increases. Again actual knife fights may also increase your skill, but to much lesser degree.

3. Ditto for swords, bows, etc.
See: Wasteland and others. It's been done.
 

Butter

Arcane
Patron
Joined
Oct 1, 2018
Messages
8,605
The next wave of $currentyear RPG design is giving the player a button to push so he can level up whenever he wants. It's frankly archaic and a little creepy that designers think they should be allowed to hold level-ups hostage until the player has completed some arbitrary (and usually very difficult) challenge.
 

jam

Literate
Joined
Nov 13, 2023
Messages
33
I prefer games that tightly control the player's experience and level, especially if experience earned for a task actually decreases as level rises. The purpose is then to give a schedule to a set of meaningful choices and not to trick the player onto a treadmill.
 

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